private void ActionPanelContralDown() { ActionPanel.SetBool("Up", false); ActionPanel.SetBool("Down", true); TopPanel.SetBool("Up", true); TopPanel.SetBool("Down", false); LeftPanel.SetBool("Up", true); LeftPanel.SetBool("Down", false); FanHuiPanel.SetBool("Up", false); FanHuiPanel.SetBool("Down", true); GuoShuPanel.SetBool("Up", false); GuoShuPanel.SetBool("Down", true); ShuInfoPanel.SetBool("Up", false); ShuInfoPanel.SetBool("Down", true); }
private void FanHuiPanelUp(LandProperty isLand) { ShuInfoPanel.gameObject.SetActive(true); ShuInfoPanel.transform.position = Camera.main.WorldToScreenPoint(isLand.transform.position); return; TopPanel.SetBool("Up", false); TopPanel.SetBool("Down", true); LeftPanel.SetBool("Up", false); LeftPanel.SetBool("Down", true); GuoShuPanel.SetBool("Up", true); GuoShuPanel.SetBool("Down", false); FanHuiPanel.SetBool("Up", true); FanHuiPanel.SetBool("Down", false); ShuInfoPanel.SetBool("Up", true); ShuInfoPanel.SetBool("Down", false); }