private void AddSaws(int count) { FallingSaw sawInstance = Instantiate(saw); sawInstance.gameObject.SetActive(false); saws.Enqueue(sawInstance); }
public void ReturnToPool(FallingSaw saw) { saw.gameObject.SetActive(false); saws.Enqueue(saw); }
private void AddSaws(int count) { FallingSaw sawInstance = Instantiate(saw); sawInstance.gameObject.SetActive(false); saws.Enqueue(sawInstance); }
public void ReturnToPool(FallingSaw saw) { saw.gameObject.SetActive(false); saws.Enqueue(saw); }