public void Test_Game_PlayGame_TiePlayer2Wins() { List <Card> p1Cards = new List <Card> { new Card(CardSuit.DIAMOND, CardRank.RANK_JACK), new Card(CardSuit.CLUB, CardRank.RANK_KING), // Down card new Card(CardSuit.CLUB, CardRank.RANK_3) }; List <Card> p2Cards = new List <Card> { new Card(CardSuit.SPADE, CardRank.RANK_JACK), new Card(CardSuit.HEART, CardRank.RANK_6) }; Fake_PlayGame fp = new Fake_PlayGame(); Fake_PlayGame_Model fpm = fp.Setup(p1Cards, p2Cards); GameResults gameResults = fpm.Game.PlayGame(fpm.Player1, fpm.Player2); Assert.True(0 == fpm.Player1.NumberOfCards); Assert.True(0 < fpm.Player2.NumberOfCards); Assert.Equal <Player>(gameResults.LosingPlayer, fpm.Player1); Assert.Equal <Player>(gameResults.WinningPlayer, fpm.Player2); }
public void Test_Game_PlayGame_Player2Wins(int numberOfCards) { List <Card> p1Cards = Enumerable.Repeat(new Card(CardSuit.SPADE, CardRank.RANK_6), numberOfCards).ToList(); List <Card> p2Cards = Enumerable.Repeat(new Card(CardSuit.SPADE, CardRank.RANK_10), numberOfCards).ToList(); Fake_PlayGame fp = new Fake_PlayGame(); Fake_PlayGame_Model fpm = fp.Setup(p1Cards, p2Cards); GameResults gameResults = fpm.Game.PlayGame(fpm.Player1, fpm.Player2); Assert.True(0 == fpm.Player1.NumberOfCards); Assert.True(numberOfCards * 2 == fpm.Player2.NumberOfCards); Assert.Equal <Player>(gameResults.LosingPlayer, fpm.Player1); Assert.Equal <Player>(gameResults.WinningPlayer, fpm.Player2); }
public void Test_Game_PlayGame_Tie() { List <Card> cards = new List <Card> { new Card(CardSuit.CLUB, CardRank.RANK_KING), new Card(CardSuit.HEART, CardRank.RANK_10), new Card(CardSuit.SPADE, CardRank.RANK_4), new Card(CardSuit.DIAMOND, CardRank.RANK_2), }; Fake_PlayGame fp = new Fake_PlayGame(); Fake_PlayGame_Model fpm = fp.Setup(cards, cards); GameResults gameResults = fpm.Game.PlayGame(fpm.Player1, fpm.Player2); Assert.True(0 < gameResults.WinningPlayer.NumberOfCards); Assert.True(0 == gameResults.LosingPlayer.NumberOfCards); }