// Use this for initialization void Start() { manager = GameObject.Find("GameManager").GetComponent <GameManager>(); server = GameObject.Find("FakeServer").GetComponent <FakeServerInputs>(); message = ""; isConnect = false; sendData = false; getData = false; use = ""; pass = ""; }
// Use this for initialization void Start() { manager = GameObject.Find("GameManager").GetComponent<GameManager>(); server = GameObject.Find ("FakeServer").GetComponent<FakeServerInputs>(); message = ""; isConnect = false; sendData = false; getData = false; use = ""; pass = ""; }
// Use this for initialization void Start() { manager = GameObject.Find("GameManager").GetComponent<GameManager>(); server = GameObject.Find ("FakeServer").GetComponent<FakeServerInputs>(); message = ""; }
// Use this for initialization void Start() { manager = GameObject.Find("GameManager").GetComponent <GameManager>(); server = GameObject.Find("FakeServer").GetComponent <FakeServerInputs>(); message = ""; }