示例#1
0
    public static Delegate FairyGUI_UIPackage_LoadResource(LuaFunction func)
    {
        if (func == null)
        {
            FairyGUI.UIPackage.LoadResource fn = delegate { return(null); };
            return(fn);
        }

        FairyGUI.UIPackage.LoadResource d = (new FairyGUI_UIPackage_LoadResource_Event(func)).Call;
        return(d);
    }
示例#2
0
 static int set_LoadFromResPath(IntPtr L)
 {
     try
     {
         FairyGUI.UIPackage.LoadResource arg0 = (FairyGUI.UIPackage.LoadResource)ToLua.CheckDelegate <FairyGUI.UIPackage.LoadResource>(L, 2);
         FairyGUI.UIPackage.LoadFromResPath = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#3
0
    public static Delegate FairyGUI_UIPackage_LoadResource(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            FairyGUI.UIPackage.LoadResource fn = delegate(string param0, string param1, System.Type param2) { return(null); };
            return(fn);
        }

        if (!flag)
        {
            FairyGUI.UIPackage.LoadResource d = (new FairyGUI_UIPackage_LoadResource_Event(func)).Call;
            return(d);
        }
        else
        {
            FairyGUI.UIPackage.LoadResource d = (new FairyGUI_UIPackage_LoadResource_Event(func, self)).CallWithSelf;
            return(d);
        }
    }
        static internal int checkDelegate(IntPtr l, int p, out FairyGUI.UIPackage.LoadResource ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, p))
            {
                ua = null;
                return(op);
            }
            else if (LuaDLL.lua_isuserdata(l, p) == 1)
            {
                ua = (FairyGUI.UIPackage.LoadResource)checkObj(l, p);
                return(op);
            }
            LuaDelegate ld;

            checkType(l, -1, out ld);
            if (ld.d != null)
            {
                ua = (FairyGUI.UIPackage.LoadResource)ld.d;
                return(op);
            }
            LuaDLL.lua_pop(l, 1);

            l  = LuaState.get(l).L;
            ua = (string a1, string a2, System.Type a3) =>
            {
                int error = pushTry(l);

                pushValue(l, a1);
                pushValue(l, a2);
                pushValue(l, a3);
                ld.pcall(3, error);
                UnityEngine.Object ret;
                checkType(l, error + 1, out ret);
                LuaDLL.lua_settop(l, error - 1);
                return(ret);
            };
            ld.d = ua;
            return(op);
        }
示例#5
0
        static int _m_AddPackage_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1 && translator.Assignable <UnityEngine.AssetBundle>(L, 1))
                {
                    UnityEngine.AssetBundle _bundle = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle));

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_bundle);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
                {
                    string _descFilePath = LuaAPI.lua_tostring(L, 1);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descFilePath);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.AssetBundle>(L, 1) && translator.Assignable <UnityEngine.AssetBundle>(L, 2))
                {
                    UnityEngine.AssetBundle _desc = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle));
                    UnityEngine.AssetBundle _res  = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle));

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_desc, _res);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResource>(L, 2))
                {
                    string _assetPath = LuaAPI.lua_tostring(L, 1);
                    FairyGUI.UIPackage.LoadResource _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResource>(L, 2);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_assetPath, _loadFunc);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.AssetBundle>(L, 1) && translator.Assignable <UnityEngine.AssetBundle>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    UnityEngine.AssetBundle _desc = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle));
                    UnityEngine.AssetBundle _res  = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle));
                    string _mainAssetName         = LuaAPI.lua_tostring(L, 3);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_desc, _res, _mainAssetName);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResource>(L, 3))
                {
                    byte[] _descData        = LuaAPI.lua_tobytes(L, 1);
                    string _assetNamePrefix = LuaAPI.lua_tostring(L, 2);
                    FairyGUI.UIPackage.LoadResource _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResource>(L, 3);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descData, _assetNamePrefix, _loadFunc);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResourceAsync>(L, 3))
                {
                    byte[] _descData        = LuaAPI.lua_tobytes(L, 1);
                    string _assetNamePrefix = LuaAPI.lua_tostring(L, 2);
                    FairyGUI.UIPackage.LoadResourceAsync _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResourceAsync>(L, 3);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descData, _assetNamePrefix, _loadFunc);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.UIPackage.AddPackage!"));
        }
示例#6
0
    static int AddPackage(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <string>(L, 1))
            {
                string             arg0 = ToLua.ToString(L, 1);
                FairyGUI.UIPackage o    = FairyGUI.UIPackage.AddPackage(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.AssetBundle>(L, 1))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                FairyGUI.UIPackage      o    = FairyGUI.UIPackage.AddPackage(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <string, FairyGUI.UIPackage.LoadResource>(L, 1))
            {
                string arg0 = ToLua.ToString(L, 1);
                FairyGUI.UIPackage.LoadResource arg1 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 2);
                FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.AssetBundle, UnityEngine.AssetBundle>(L, 1))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                FairyGUI.UIPackage      o    = FairyGUI.UIPackage.AddPackage(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <byte[], string, FairyGUI.UIPackage.LoadResource>(L, 1))
            {
                byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
                string arg1 = ToLua.ToString(L, 2);
                FairyGUI.UIPackage.LoadResource arg2 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 3);
                FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.AssetBundle, UnityEngine.AssetBundle, string>(L, 1))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                string             arg2      = ToLua.ToString(L, 3);
                FairyGUI.UIPackage o         = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.AddPackage"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#7
0
    static int AddPackage(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string)))
            {
                string             arg0 = ToLua.ToString(L, 1);
                FairyGUI.UIPackage o    = FairyGUI.UIPackage.AddPackage(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle)))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                FairyGUI.UIPackage      o    = FairyGUI.UIPackage.AddPackage(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(FairyGUI.UIPackage.LoadResource)))
            {
                string arg0 = ToLua.ToString(L, 1);
                FairyGUI.UIPackage.LoadResource arg1 = null;
                LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 2);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg1 = DelegateFactory.CreateDelegate(typeof(FairyGUI.UIPackage.LoadResource), func) as FairyGUI.UIPackage.LoadResource;
                }

                FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.AssetBundle)))
            {
                string arg0 = ToLua.ToString(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                FairyGUI.UIPackage      o    = FairyGUI.UIPackage.AddPackage(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(UnityEngine.AssetBundle)))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                FairyGUI.UIPackage      o    = FairyGUI.UIPackage.AddPackage(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(UnityEngine.AssetBundle), typeof(string)))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                string             arg2      = ToLua.ToString(L, 3);
                FairyGUI.UIPackage o         = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.AssetBundle), typeof(string)))
            {
                string arg0 = ToLua.ToString(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                string             arg2      = ToLua.ToString(L, 3);
                FairyGUI.UIPackage o         = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.AddPackage"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }