public static Delegate FairyGUI_UIPackage_LoadResource(LuaFunction func) { if (func == null) { FairyGUI.UIPackage.LoadResource fn = delegate { return(null); }; return(fn); } FairyGUI.UIPackage.LoadResource d = (new FairyGUI_UIPackage_LoadResource_Event(func)).Call; return(d); }
static int set_LoadFromResPath(IntPtr L) { try { FairyGUI.UIPackage.LoadResource arg0 = (FairyGUI.UIPackage.LoadResource)ToLua.CheckDelegate <FairyGUI.UIPackage.LoadResource>(L, 2); FairyGUI.UIPackage.LoadFromResPath = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static Delegate FairyGUI_UIPackage_LoadResource(LuaFunction func, LuaTable self, bool flag) { if (func == null) { FairyGUI.UIPackage.LoadResource fn = delegate(string param0, string param1, System.Type param2) { return(null); }; return(fn); } if (!flag) { FairyGUI.UIPackage.LoadResource d = (new FairyGUI_UIPackage_LoadResource_Event(func)).Call; return(d); } else { FairyGUI.UIPackage.LoadResource d = (new FairyGUI_UIPackage_LoadResource_Event(func, self)).CallWithSelf; return(d); } }
static internal int checkDelegate(IntPtr l, int p, out FairyGUI.UIPackage.LoadResource ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, p)) { ua = null; return(op); } else if (LuaDLL.lua_isuserdata(l, p) == 1) { ua = (FairyGUI.UIPackage.LoadResource)checkObj(l, p); return(op); } LuaDelegate ld; checkType(l, -1, out ld); if (ld.d != null) { ua = (FairyGUI.UIPackage.LoadResource)ld.d; return(op); } LuaDLL.lua_pop(l, 1); l = LuaState.get(l).L; ua = (string a1, string a2, System.Type a3) => { int error = pushTry(l); pushValue(l, a1); pushValue(l, a2); pushValue(l, a3); ld.pcall(3, error); UnityEngine.Object ret; checkType(l, error + 1, out ret); LuaDLL.lua_settop(l, error - 1); return(ret); }; ld.d = ua; return(op); }
static int _m_AddPackage_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 1 && translator.Assignable <UnityEngine.AssetBundle>(L, 1)) { UnityEngine.AssetBundle _bundle = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle)); FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_bundle); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _descFilePath = LuaAPI.lua_tostring(L, 1); FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descFilePath); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.AssetBundle>(L, 1) && translator.Assignable <UnityEngine.AssetBundle>(L, 2)) { UnityEngine.AssetBundle _desc = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle)); UnityEngine.AssetBundle _res = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle)); FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_desc, _res); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResource>(L, 2)) { string _assetPath = LuaAPI.lua_tostring(L, 1); FairyGUI.UIPackage.LoadResource _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResource>(L, 2); FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_assetPath, _loadFunc); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.AssetBundle>(L, 1) && translator.Assignable <UnityEngine.AssetBundle>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { UnityEngine.AssetBundle _desc = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle)); UnityEngine.AssetBundle _res = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle)); string _mainAssetName = LuaAPI.lua_tostring(L, 3); FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_desc, _res, _mainAssetName); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResource>(L, 3)) { byte[] _descData = LuaAPI.lua_tobytes(L, 1); string _assetNamePrefix = LuaAPI.lua_tostring(L, 2); FairyGUI.UIPackage.LoadResource _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResource>(L, 3); FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descData, _assetNamePrefix, _loadFunc); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResourceAsync>(L, 3)) { byte[] _descData = LuaAPI.lua_tobytes(L, 1); string _assetNamePrefix = LuaAPI.lua_tostring(L, 2); FairyGUI.UIPackage.LoadResourceAsync _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResourceAsync>(L, 3); FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descData, _assetNamePrefix, _loadFunc); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.UIPackage.AddPackage!")); }
static int AddPackage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <string>(L, 1)) { string arg0 = ToLua.ToString(L, 1); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.AssetBundle>(L, 1)) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <string, FairyGUI.UIPackage.LoadResource>(L, 1)) { string arg0 = ToLua.ToString(L, 1); FairyGUI.UIPackage.LoadResource arg1 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 2); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.AssetBundle, UnityEngine.AssetBundle>(L, 1)) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <byte[], string, FairyGUI.UIPackage.LoadResource>(L, 1)) { byte[] arg0 = ToLua.CheckByteBuffer(L, 1); string arg1 = ToLua.ToString(L, 2); FairyGUI.UIPackage.LoadResource arg2 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 3); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.AssetBundle, UnityEngine.AssetBundle, string>(L, 1)) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); string arg2 = ToLua.ToString(L, 3); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.AddPackage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddPackage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.ToString(L, 1); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle))) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(FairyGUI.UIPackage.LoadResource))) { string arg0 = ToLua.ToString(L, 1); FairyGUI.UIPackage.LoadResource arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(FairyGUI.UIPackage.LoadResource), func) as FairyGUI.UIPackage.LoadResource; } FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.AssetBundle))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(UnityEngine.AssetBundle))) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(UnityEngine.AssetBundle), typeof(string))) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); string arg2 = ToLua.ToString(L, 3); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.AssetBundle), typeof(string))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); string arg2 = ToLua.ToString(L, 3); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.AddPackage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }