private void OnMouseDown() { FairyPlayerDialogue.DisplayDialogueOff(); FairyDialogue.DisplayDialogue(); Hello_UI.ReturnToInitialPosition(); }
private void OnMouseDown() { if (answer) { PlayerDialogueBox.SetActive(false); FairyDialogue.DisplayDialogueOff(); // SoundManagerScript.playCorrectSound(); Hello_UI.ReturnToInitialPosition(); FairyDialogue04.DisplayDialogue(); } }
protected override void OnMouseUp() { playerPosition = GameObject.Find("Player").transform; cardPosition = this.transform; //Academy -------------------------------------- if (sceneName == "Academy") { if (Mathf.Abs(transform.position.x - targetBlock[0].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[0].position.y) <= 0.5f) { // transform.position = new Vector2(-7.154f, 3.946f); SecretaryDialogue.DisplayDialogue(); Progress.exp++; } else if (Mathf.Abs(transform.position.x - targetBlock[1].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[1].position.y) <= 0.5f) { transform.position = new Vector2(targetBlock[1].position.x, targetBlock[1].position.y); SueDialogue.DisplayDialogue(); suelocked = true; Progress.exp++; } else if (Mathf.Abs(transform.position.x - targetBlock[2].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[2].position.y) <= 0.5f) { transform.position = new Vector2(targetBlock[2].position.x, targetBlock[2].position.y); SuePlayerDialogue.answer++; suelocked = true; Progress.exp++; } else if (Mathf.Abs(transform.position.x - targetBlock[3].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[3].position.y) <= 0.5f) { transform.position = new Vector2(playerPosition.position.x + 4.382f, playerPosition.position.y + 1.875f); EvaDialogue_Hello.DisplayDialogue(); } else if (Mathf.Abs(transform.position.x - targetBlock[4].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[4].position.y) <= 0.5f) { transform.position = new Vector2(playerPosition.position.x + 4.382f, playerPosition.position.y + 1.875f); MayDialogue_Hello.DisplayDialogue(); } else if (Mathf.Abs(transform.position.x - targetBlockSingle.position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlockSingle.position.y) <= 0.5f) { TeacherDialogue1.DisplayDialogue(); } else { for (int i = 0; i < targetBlocks.Length; i++) { if (Mathf.Abs(transform.position.x - targetBlocks[i].transform.position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlocks[i].transform.position.y) <= 0.5f) { Progress.emotion++; } } transform.position = new Vector2(playerPosition.position.x + 4.382f, playerPosition.position.y + 1.875f); } } // Ouside Academy -------------------------------------- if (sceneName == "Outside Academy") { if (Mathf.Abs(transform.position.x - targetBlock[0].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[0].position.y) <= 0.5f) { if (!Progress.door) { FairyDialogue.DisplayDialogue(); fairyLocked = true; } else { FairyDialogue.DisplayDialogue2(); transform.position = new Vector2(playerPosition.position.x + 4.382f, playerPosition.position.y + 1.875f); } Progress.exp++; } else if (Mathf.Abs(transform.position.x - targetBlock[1].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[1].position.y) <= 0.5f) { transform.position = new Vector2(targetBlock[1].position.x, targetBlock[1].position.y); FairyPlayerDialogue.answer = true; locked = true; Progress.exp++; } else { for (int i = 0; i < targetBlocks.Length; i++) { if (Mathf.Abs(transform.position.x - targetBlocks[i].transform.position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlocks[i].transform.position.y) <= 0.5f) { Progress.emotion++; } } transform.position = new Vector2(playerPosition.position.x + 4.382f, playerPosition.position.y + 1.875f); } } // Ouside Academy -------------------------------------- if (sceneName == "Forest") { if (Mathf.Abs(transform.position.x - targetBlock[0].position.x) <= 0.5f && Mathf.Abs(transform.position.y - targetBlock[0].position.y) <= 0.5f) { transform.position = new Vector2(targetBlock[0].position.x, targetBlock[0].position.y); SceneManager.LoadScene("ArtemisIntro"); } else { transform.position = new Vector2(playerPosition.position.x + 4.382f, playerPosition.position.y + 1.875f); } } }