private void Update()
    {
        if (!_fadeOnStart || _isFinished)
        {
            return;
        }

        _curTime += (Time.deltaTime);
        float t          = Mathf.Clamp01(_curTime / _time);
        float curveAlpha = _alphaCurve.Evaluate(t);

        var color = _fadeText.color;

        color.a         = _fadeText.color.a * curveAlpha;
        _fadeText.color = color;

        if (t >= 1.0f)
        {
            _isFinished = true;
            OnFadingFinished.Invoke(this.gameObject);
            if (_rootObj != null)
            {
                Destroy(_rootObj);
            }
        }
    }
    private void Update()
    {
        _curTime += (Time.deltaTime);
        float t          = Mathf.Clamp01(_curTime / _time);
        float curveAlpha = _alphaCurve.Evaluate(t);

        var color = _fadeImage.color;

        color.a          = _fadeImage.color.a * curveAlpha;
        _fadeImage.color = color;

        if (t >= 1.0f)
        {
            OnFadingFinished.Invoke(this.gameObject);
            Destroy(_rootObj);
        }
    }