public void LoggedIn() { LoginButtonText.GetComponent <TextMeshProUGUI>().fontSize = 23.28f; LoginButtonText.GetComponent <TextMeshProUGUI>().text = "Connect"; loggedIn = true; Destroy(LoginButton); LoginButton.SetActive(false); LoginButtonCover.SetActive(false); UserLoginText.SetActive(false); PasswordText.SetActive(false); TitleText.SetActive(false); HeadingPanel.SetActive(false); HeadingText.SetActive(false); FadeoutPanel.SetActive(true); RegisterButton.SetActive(false); }
private IEnumerator Loading(string scene) { GameObject go = GameObject.Find("Canvas"); Debug.Log(go); FadeoutPanel panel = go.GetComponentInChildren<FadeoutPanel>(true); if (panel != null) { StartCoroutine(panel.FadeOut(scene)); while (panel.fading) { yield return null; } } if (scene != "MenuScene") { data.scene = scene; } SceneManager.LoadScene(scene); }