示例#1
0
    IEnumerator delay()
    {
        yield return(new WaitForSeconds(1.23f));

        FadeZero f = FindObjectOfType <FadeZero>();

        f.startnewFade();
        f.fadeIn();
    }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (start == true)
     {
         timeCount += Time.deltaTime;
         if (0.0f < timeCount && timeCount < clipDuration)
         {
             fz.setVlack();
             fz.startnewFade();
         }
         if (clipDuration < timeCount && timeCount < clipDuration + 3.0f)
         {
             if (fz.fadeFinish == true)
             {
                 fz.fadeIn();
                 Move m = FindObjectOfType <Move>();
                 m.setIngamePut(true);
             }
         }
     }
 }