void Awake() { scener = FindObjectOfType <AdvanceScene>(); cineManager = FindObjectOfType <CinematicsManager>(); if (textBack) { animateTextback = textBack.GetComponent <AnimateDialogue>(); } wmManager = FindObjectOfType <WorldMonologueManager>(); camManager = FindObjectOfType <CameraManager>(); if (monoReader == null) { monoReader = GetComponentInChildren <MonologueReader>(); } if (monoReader.hostObj == null) { monoReader.hostObj = gameObject; } monoReader.monoManager = this; }