private void TurnsOnGraphics() { Debug.Log ("isOptions" + TranslateMenu.isOptions); Debug.Log ("isCredits" + TranslateMenu.isCredits); Debug.Log ("isOptBack" + TranslateMenu.isOptBack); Debug.Log ("isCreBack" + TranslateMenu.isCreBack); onGraphics.SetActive(true); offGraphics.SetActive(false); //midGraphics.SetColor(MidGraphicsOnColor); midGraphics.SetMaterial (MidGraphicsOnMaterial, MidGraphicsOnColor); //botGraphics.SetColor(BotGraphicsOnColor); botGraphics.SetMaterial(BotGraphicsOffMaterial, BotGraphicsOnColor); //Application.LoadLevel ("WalkingTerrainTest"); //FadeControl.isFade = true; //GameObject ob = GameObject.FindGameObjectWithTag ("Menu"); // TranslateMenu.isOptions = true; // TranslateMenu.isOptBack = false; // TranslateMenu.isCreBack = false; FadeControl.isFade = true; controller = GameObject.FindObjectOfType<FadeTransparency> (); controller.EndScene (1); collisionDetectPlayer.isPlayerDead = false; //Application.LoadLevel (1); ButtonAudioCtrl.isPressed = true; ButtonAudioCtrl.playFirstTime = true; }
// Use this for initialization void Start() { isFade = false; fader = GameObject.FindObjectOfType<FadeTransparency> (); }