public void OnPointerDown(PointerEventData eventData) { if (canLaunchShip) { FadeToBlack.LoadScene(sceneName); } }
private void LoadScene() { FadeToBlack.LoadScene(sceneName); }
public void LoadScene() { FadeToBlack.LoadScene(sceneName); }
private void OnEnable() { FadeToBlack.LoadScene(sceneName); }
private IEnumerator ReadDialog() { yield return(null); FadeToBlack.LoadScene(sceneName); }