public void FadeOutAndFadeInStar2() { FadeOutTween.Run(Star, 0.5f) .OnFinish(() => { FadeInTween.Run(Star, 0.5f); }); }
public override void Run(GameObject target, TweenActionSettings s) { TweenSequence.Run2( () => FadeOutTween.Run(target, s.Duration).SetEase(s.Ease), () => FadeInTween.Run(target, s.Duration).SetEase(s.Ease)); }
public void ThreeStarsFadeOut() { FadeOutTween.Run(Star1, 0.25f); FadeOutTween.Run(Star2, 0.25f).SetDelay(0.15f); FadeOutTween.Run(Star3, 0.25f).SetDelay(0.30f); }
public void FadeOutAndFadeInStar3() { TweenSequence.Run2( () => FadeOutTween.Run(Star, 0.5f), () => FadeInTween.Run(Star, 0.5f)); }
public void FadeOutAndFadeInStar()//todo: don't work, fix! { FadeOutTween.Run(Star, 0.5f); FadeInTween.Run(Star, 0.5f).SetDelay(0.5f); }
public void FadeOutStar() { FadeOutTween.Run(Star, 0.5f); }