示例#1
0
 void PlayBtn()
 {
     // - MAKE THE CLOUDS PART - //
     foreach (MoveCloud cloud in cloudsToMove)
     {
         cloud.MoveOut();
     }
     // - FADE OUT TITLE - //
     titleFade.FadeOut();
     // - FADE OUT SOLID BACKGROUND - //
     solidBGFade.FadeOut();
     // - FADE OUT MENU BUTTONS - //
     playBtnFadeScript.FadeOut();
     resetBtnFadeScript.FadeOut();
     deleteSaveBtnCGFadeScript.FadeOut();
     // storyBtn.gameObject.SetActive(false);
     // Starts countdown timer to doing Village stuff
     hubScript.startHubActive = true;
     foreach (LevelTitleVillage levelTitleScript in levelTitleScripts)
     {
         levelTitleScript.CloseTitle();
     }
     foreach (LevelFireflies levelFireflies in levelFirefliesScripts)
     {
         levelFireflies.StopLevelFireflies();
     }
     foreach (CustomButtonClick customButtonScript in customButtonScripts)
     {
         customButtonScript.levelSelected = false;
     }
 }
示例#2
0
 void Update()
 {
     // Wait until no other sequences are playing to start the Puzzle Unlock sequence.
     if (waitToStartSeq && !ClickOnEggs.inASequence)
     {
         // In a sequence.
         ClickOnEggs.inASequence = true;
         waitToStartSeq          = false;
         UnlockPuzzle();
         //Debug.Log(ClickOnEggs.inASequence);
     }
     if (movePuzzPiece)
     {
         //  lerpValue += Time.deltaTime / moveDuration;
         //  curveValue = animCurve.Evaluate(lerpValue);
         //  puzzPiece.transform.position = Vector3.Lerp(iniPos, endPos, curveValue);
         curPos = puzzPiece.transform.position;
         if (Vector2.Distance(curPos, endPos) <= 0.01f)
         {
             puzzPiece.transform.position = endPos;
             movePuzzPiece = false;
             PuzzPieceFXsScript.PieceShimFX();
             PuzzPieceFXsScript.PieceRaysFX();
             puzzFireworkFX.Play(true);
             ActivatePuzzle();
             darkScreenFadeScript.FadeOut();
             clickOnEggsScript.eggMoving      -= 1;
             sceneTapScript.canTapEggRidPanPuz = true;
             sceneTapScript.canTapHelpBird     = true;
             sceneTapScript.canTapPauseBtn     = true;
             // Sequence finished.
             ClickOnEggs.inASequence = false;
         }
     }
 }
 // Checks if the player tapped enough silver eggs to move on, change the current level.
 public virtual void SilverEggsCheck()
 {
     if (mySilverEggMan.activeSilverEggs.Count > 0)
     {
         if (mySilverEggMan.amntSilEggsTapped == mySilverEggMan.activeSilverEggs.Count)
         {
             mySilverEggMan.activeSilverEggs.Clear();
             mySilverEggMan.silverEggsActive  = false;
             mySilverEggMan.amntSilEggsTapped = 0;
             scrnDarkImgScript.FadeOut();
             curntLvl++;
             if (curntLvl > maxLvl)
             {
                 maxLvl = curntLvl;
                 SaveMaxLvl();
                 mySelectButton.EnabledThreeDots(maxLvl);
             }
             voidDelegate = NextLevelSetup;
             if (!waitMethod)
             {
                 waitMethod = true;
             }
             else
             {
                 Debug.LogError("waitMethod IS ALREADY IN PROGRESS, DONT DO THAT!!");
             }
             waitTimer = waitTime;
         }
     }
 }
    void Update()
    {
        if (slideInScript.isUp && slideInScript.introDone && !riddBtnOn)
        {
            if (clickOnEggsScript.goldenEggFound == 1)
            {
                riddleBtn.interactable    = false;
                riddCGFadeScript.maxAlpha = 0.5f;
            }
            else
            {
                riddleBtn.interactable = true;
            }
            riddCGFadeScript.FadeIn();
            riddBtnOn = true;

            dontCloseMenu.SetActive(true);
        }

        if (!slideInScript.isUp && riddBtnOn)
        {
            riddBtnOn = false;
            if (!riddCGFadeScript.hidden && !riddCGFadeScript.fadingOut)
            {
                riddCGFadeScript.FadeOut();
                riddleBtn.interactable = false;
            }
        }

        if (slideInScript.moveDown && riddTextOn)
        {
            riddTextFadeScript.fadeDelayDur     = 0f;
            plainGoldEggFadeScript.fadeDelayDur = 0f;
            riddTextFadeScript.FadeOut();
            plainGoldEggFadeScript.FadeOut();
        }
    }
示例#5
0
    void Update()
    {
        // Keep track of the current active scene.
        if (currentScene != SceneManager.GetActiveScene().name)           // This causes GC alloc.
        {
            currentScene = SceneManager.GetActiveScene().name;
        }

        titleCardTxt.color = new Color(titleCardTxt.color.r, titleCardTxt.color.g, titleCardTxt.color.b, titleCardImg.color.a);

        #region Title Card & Black Background scene transition.
        if (titCardSceneTrans)
        {
            if (newAlpha == 0)
            {
                myOperation = SceneManager.LoadSceneAsync(sceneToLoad);
                myOperation.allowSceneActivation = false;
                //QualitySettings.asyncUploadTimeSlice = 2;
            }
            //if (!setupNewCard) { ChoseTitleCard(); }
            if (fadeImage != blckFadeImage)
            {
                fadeImage = blckFadeImage;
            }
            // -- FADE OUT CURRENT SCENE -- //
            if (fadeSceneOut)
            {
                if (fadeSceneIn)
                {
                    fadeSceneIn = false;
                }
                // Set the transition image to raycast target to block the player from tapping on any buttons while it is transitioning.
                if (!fadeImage.raycastTarget)
                {
                    fadeImage.raycastTarget = true;
                }
                curveTime      += Time.deltaTime / fadeTime;
                newAlpha        = animCurve.Evaluate(curveTime);
                fadeImage.color = new Color(fadeImage.color.r, fadeImage.color.g, fadeImage.color.b, newAlpha);

                if (newAlpha >= startTitleCardFade)
                {
                    if (titleCardTxt.text != sceneToLoad)
                    {
                        titleCardTxt.text = sceneToLoad;
                    }
                    // start playing music for the scene here
                    if (!titleCardObj.activeInHierarchy)
                    {
                        titleCardObj.SetActive(true);
                        titleCardFadeScript.FadeIn();
                    }

                    if (titleCardImg.color.a >= 1 && titleCardTimer < minTitleCardShowTime)
                    {
                        titleCardTimer += Time.deltaTime;
                    }
                }

                // If transition and titlecard faded in completely.
                if (newAlpha >= 1 && titleCardImg.color.a >= 1 && currentScene != sceneToLoad)
                {
                    curveTime = 1;
                    newAlpha  = 1;
                    myOperation.allowSceneActivation = true;
                }
                // If scene has been loaded and title card has been on long enough.
                if (/*currentScene == sceneToLoad*/ myOperation.isDone && titleCardTimer >= minTitleCardShowTime)
                {
                    inTransition = false;
                    fadeSceneIn  = true;
                    fadeSceneOut = false;
                    //SceneManager.LoadScene(sceneToLoad);
                    titleCardTimer = 0f;
                    curveTime      = 0;
                }
            }

            // -- FADE IN NEW SCENE -- //
            if (fadeSceneIn)
            {
                titleCardFadeScript.FadeOut();
                if (titleCardImg.color.a <= startBackgroundFade)
                {
                    curveTime      += Time.deltaTime / fadeTime;
                    newAlpha        = 1 - animCurve.Evaluate(curveTime);
                    fadeImage.color = new Color(fadeImage.color.r, fadeImage.color.g, fadeImage.color.b, newAlpha);
                }

                if (newAlpha <= 0.2)
                {
                    if (fadeImage.raycastTarget)
                    {
                        fadeImage.raycastTarget = false;
                    }
                }
                if (newAlpha <= 0)
                {
                    //if (fadeImage.raycastTarget) { fadeImage.raycastTarget = false; }
                    curveTime         = 0;
                    newAlpha          = 0;
                    fadeSceneIn       = false;
                    titCardSceneTrans = false;
                    //setupNewCard = false;
                }
            }
        }
        #endregion

        #region White Background scene transition.
        if (whtSceneTrans)
        {
            if (fadeImage != whtFadeImage)
            {
                fadeImage = whtFadeImage;
            }
            // -- FADE OUT CURRENT SCENE -- //
            if (fadeSceneOut)
            {
                if (fadeSceneIn)
                {
                    fadeSceneIn = false;
                }
                // Set the transition image to raycast target to block the player from tapping on any buttons while it is transitioning.
                if (!fadeImage.raycastTarget)
                {
                    fadeImage.raycastTarget = true;
                }
                curveTime      += Time.deltaTime / fadeTime;
                newAlpha        = animCurve.Evaluate(curveTime);
                fadeImage.color = new Color(fadeImage.color.r, fadeImage.color.g, fadeImage.color.b, newAlpha);

                // If transition and titlecard faded in completely.
                if (newAlpha >= 1 && currentScene != sceneToLoad)
                {
                    curveTime = 1;
                    newAlpha  = 1;
                    SceneManager.LoadScene(sceneToLoad);
                }

                if (titleCardTimer < minTitleCardShowTime)
                {
                    titleCardTimer += Time.deltaTime;
                }

                // If scene has been loaded and title card has been on long enough.
                if (currentScene == sceneToLoad && titleCardTimer >= minTitleCardShowTime)
                {
                    fadeSceneIn    = true;
                    fadeSceneOut   = false;
                    titleCardTimer = 0f;
                    curveTime      = 0;
                    inTransition   = false;
                }
            }

            // -- FADE IN NEW SCENE -- //
            if (fadeSceneIn)
            {
                curveTime      += Time.deltaTime / fadeTime;
                newAlpha        = 1 - animCurve.Evaluate(curveTime);
                fadeImage.color = new Color(fadeImage.color.r, fadeImage.color.g, fadeImage.color.b, newAlpha);
                if (newAlpha <= 0.2)
                {
                    if (fadeImage.raycastTarget)
                    {
                        fadeImage.raycastTarget = false;
                    }
                }
                if (newAlpha <= 0)
                {
                    //if (fadeImage.raycastTarget) { fadeImage.raycastTarget = false; }
                    curveTime     = 0;
                    newAlpha      = 0;
                    fadeSceneIn   = false;
                    whtSceneTrans = false;
                }
            }
        }
        #endregion
    }
示例#6
0
    void Gust()
    {
        if (blackScreenFadeScript.shown && !boardBools[0])
        {
            blackScreenFadeScript.FadeOut();
            storyScrollBGScript.SetUpClouds(storyScrollBGScript.blurredSidewaysBGs, storyScrollBGScript.blurSideScrollSpeed);
            storySingleCloudScript.PlayClouds(storySingleCloudScript.xPartSys, storySingleCloudScript.gustSpeedMult, true);
        }
        // Distorted sky instead of normal.
        if (boardTimer < boardEvents[boardEvents.Count - 1] + tapTime)
        {
            boardTimer += Time.deltaTime;
        }
        if (boardTimer >= boardEvents[0] && !boardBools[0])
        {
            storyTextScript.SetupText(storyBoardTextNum);
            storyBoardTextNum++;
            boardBools[0] = true;
            // AUDIO - GUST MOVES IN!
            audioIntroScript.introGustHoverSFX();
            audioIntroScript.introWindLoopSFX();
        }
        if (boardTimer >= boardEvents[1] && !boardBools[1])
        {
            storyGustScript.SetupXMove(storyGustScript.startTrans.position.x, storyGustScript.midTrans.position.x, storyGustScript.moveInDur, storyGustScript.moveInXCurve);
            storyGustScript.yHover = true;
            boardBools[1]          = true;
        }
        // SHOW TAP ICON
        if (boardTimer >= boardEvents[2] && !boardBools[2])
        {
            storyIconsScript.ShowNextButton();
            boardBools[2] = true;
        }
        // TAP EVENT
        if (boardTimer >= boardEvents[3] && !boardBools[3] && nextBtnPressed || boardTimer >= boardEvents[3] && !boardBools[3] && inputDetScript.Tapped)
        {
            storyIconsScript.HideNextButton();
            tapTime        = boardTimer;
            exitingBoard   = true;
            nextBtnPressed = false;
            boardBools[3]  = true;
            audioManHubMenuScript.ButtonSound();             //clicking sound
        }
        if (exitingBoard)
        {
            if (boardTimer >= (boardEvents[4] + tapTime) && !boardBools[4])
            {
                storyGustScript.SetupXMove(storyGustScript.midTrans.position.x, storyGustScript.endTrans.position.x, storyGustScript.moveInDur, storyGustScript.moveOutXCurve);
                boardBools[4] = true;

                //AUDIo stop wind stop from Gust HOver loop
                audioIntroScript.STOP_introGustHoverSFX();
                // AUDIO - GUST MOVES OUT!
                audioIntroScript.introGustSFX();         //stop loop play a one shot Gust sound
            }
            if (boardTimer >= (boardEvents[5] + tapTime) && !boardBools[5])
            {
                blackScreenFadeScript.FadeIn();
                boardBools[5] = true;
            }
            if (boardBools[5] && blackScreenFadeScript.shown)
            {
                introStates = IntroStates.TheAccident;
                boardTimer  = 0f;
                boardEvents.Clear();
                boardEvents = theAccidentEvents;
                boardBools.Clear();
                for (int i = 0; i < theAccidentEvents.Count; i++)
                {
                    boardBools.Add(false);
                }
                tapTime      = 999999f;
                exitingBoard = false;

                audioIntroScript.STOP_introWindLoopSFX();
            }
        }
    }
 void Update()
 {
     // Set the tutorial as "open", used to see if the player can play the puzzle or not.
     if (slideInHelpScript.moveUp && !tutOpen)
     {
         tutOpen = true;
     }
     // Set the tutorial as "closed", used to allow the player to interact with the puzzle.
     if (slideInHelpScript.moveDown && slideInHelpScript.lerpValue > 0.5f && tutOpen)
     {
         tutOpen = false;
         mainPuzzScript.canPlay = true;
     }
     // If the tutorial is "open" make sure the player cannot interact with the puzzle.
     if (tutOpen)
     {
         mainPuzzScript.canPlay = false;
     }
     // If the bird is moving up, fade in the darkened screen.
     if (slideInHelpScript.moveUp && !darkenScreen)
     {
         darkScreenFadeScript.FadeIn();
         // mainPuzzScript.canPlay = false;
         darkenScreen = true;
     }
     // If the bird is fully up, fade in the first tutorial icons.
     if (slideInHelpScript.isUp && !showTut)
     {
         tutFadeScripts[0].FadeIn();
         mainPuzzScript.canPlay = false;
         showTut = true;
     }
     // If the bird goes down fade out the last tutorial icons.
     if ((slideInHelpScript.moveDown || slideInHelpScript.isDown) && showTut)
     {
         currentTutFadeScript.FadeOut();
         darkScreenFadeScript.FadeOut();
         showTut      = false;
         darkenScreen = false;
     }
     // To go to the next tutorial icons or close the tutorial.
     if (inputDetScript.Tapped)
     {
         // If there is more then one set of tutorial icons.
         if (currentTutFadeScript != lastTutFadeScript && currentTutFadeScript.shown)
         {
             currentTutFadeScript.FadeOut();
             currentTutInList++;
             currentTutFadeScript = tutFadeScripts[currentTutInList];
             currentTutFadeScript.FadeIn();
             audioHelperBirdScript.birdHelpSound();
         }
         else if (lastTutFadeScript.shown)
         {
             slideInHelpScript.MoveBirdUpDown();
             mainPuzzScript.canPlay = true;
             levelSelectScript.InteractableThreeDots(mainPuzzScript.maxLvl, mainPuzzScript.curntLvl);
             sceneTapScript.canTapPauseBtn = true;
             SaveIntroDone();
             currentTutFadeScript.FadeOut();
             currentTutFadeScript = tutFadeScripts[0];
             currentTutInList     = 0;
             audioHelperBirdScript.birdHelpSound();
         }
     }
 }