示例#1
0
    void Start()
    {
        instance = this;
        anim     = GetComponent <Animator>();
        fadeIn   = Animator.StringToHash("fadeIn");
        fadeOut  = Animator.StringToHash("fadeOut");
        Debug.Log("Stage1 페이드 인");
        anim.SetBool(fadeIn, false);

        //if (this.gameObject.scene.name == "Stage1" || this.gameObject.scene.name == "Stage2")
        //{
        //    Debug.Log("Stage1 페이드 인");
        //    anim.SetBool(fadeIn, false);
        //}
    }
示例#2
0
 void FadeOut(FadeCtrl pFade, float pTime)
 {
     pFade.Fade(1.0f, 0f, pTime);
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     fadeDanger       = GameManager.Instance.fadeDanger;
     dangerObjectList = new List <DangerObjectCtrl>();
     StartCoroutine(CheckDistance());
 }
示例#4
0
 void FadeIn(FadeCtrl pFade, float pTime)
 {
     pFade.Fade(0, 1.0f, pTime);
 }