void Start() { instance = this; anim = GetComponent <Animator>(); fadeIn = Animator.StringToHash("fadeIn"); fadeOut = Animator.StringToHash("fadeOut"); Debug.Log("Stage1 페이드 인"); anim.SetBool(fadeIn, false); //if (this.gameObject.scene.name == "Stage1" || this.gameObject.scene.name == "Stage2") //{ // Debug.Log("Stage1 페이드 인"); // anim.SetBool(fadeIn, false); //} }
void FadeOut(FadeCtrl pFade, float pTime) { pFade.Fade(1.0f, 0f, pTime); }
// Use this for initialization void Start() { fadeDanger = GameManager.Instance.fadeDanger; dangerObjectList = new List <DangerObjectCtrl>(); StartCoroutine(CheckDistance()); }
void FadeIn(FadeCtrl pFade, float pTime) { pFade.Fade(0, 1.0f, pTime); }