internal override void OnStartBomb(FactoryBomb previousBomb, FactoryBomb thisBomb)
 {
     if (previousBomb != null)
     {
         thisBomb.InternalBomb.NumStrikes = previousBomb.InternalBomb.NumStrikes;
         thisBomb.InternalBomb.StrikeIndicator.StrikeCount = previousBomb.InternalBomb.StrikeIndicator.StrikeCount;
         thisBomb.Timer.SetRateModifier(previousBomb.Timer.GetRate());
     }
 }
 internal abstract void OnStartBomb(FactoryBomb previousBomb, FactoryBomb thisBomb);