internal override void OnStartBomb(FactoryBomb previousBomb, FactoryBomb thisBomb) { if (previousBomb != null) { thisBomb.InternalBomb.NumStrikes = previousBomb.InternalBomb.NumStrikes; thisBomb.InternalBomb.StrikeIndicator.StrikeCount = previousBomb.InternalBomb.StrikeIndicator.StrikeCount; thisBomb.Timer.SetRateModifier(previousBomb.Timer.GetRate()); } }
internal abstract void OnStartBomb(FactoryBomb previousBomb, FactoryBomb thisBomb);