public void SetAssets() { this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("ProtectionSuite", 1000, 3)); this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("Helmet", 80, 3)); this.ServiceBase.Assets.AddRange(factoria.CrearVehiculo("Renault", "Kangoo", 5, 12197, 1)); this.ServiceBase.Assets.AddRange(factoria.CrearVeneno("Arsenico", 0.3m, 1)); }
public void SetAssets() { this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("ProtectionSuite", 1000, 3)); this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("SimpleMask", 80, 3)); this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("Bleach", 0.5m, 1)); this.ServiceBase.Assets.AddRange(factoria.CrearVehiculo("Mercedes", "Sprinter", 5, 28721, 1)); this.ServiceBase.Assets.AddRange(factoria.CrearVeneno("Cianuro", 2.5m, 3)); }
public void TestCrearVehiculo_CantidadNegativa() { //Preparacion List <Vehiculos> vehiculos; FactoriaRecursos factoria = new FactoriaRecursos(); //Ejecucion y Resultado vehiculos = factoria.CrearVehiculo("Sprinter", -10); }
public void TestCrearVehiculo_ModeloErroneo() { //Preparacion List <Vehiculos> vehiculos; FactoriaRecursos factoria = new FactoriaRecursos(); //Ejecucion y Resultado vehiculos = factoria.CrearVehiculo("Vito", 10); }
public void SetAssets() { this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("ProtectionSuite", 1000, 3)); this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("SimpleMask", 80, 3)); this.ServiceBase.Assets.AddRange(factoria.CrearMaterial("Bleach", 0.5m, 1)); this.ServiceBase.Assets.AddRange(factoria.CrearVehiculo("Renault", "Kangoo", 5, 12197, 1)); this.ServiceBase.Assets.AddRange(factoria.CrearVeneno("Arsenico", 0.3m, 1)); this.ServiceBase.Assets.AddRange(factoria.CrearVeneno("Cianuro", 0.4m, 1)); this.ServiceBase.Assets.AddRange(factoria.CrearVeneno("Estricnina", 0.5m, 1)); }
public void TestCrearVehiculo_OK() { //Preparacion List <Vehiculos> vehiculos; FactoriaRecursos factoria = new FactoriaRecursos(); //Ejecucion vehiculos = factoria.CrearVehiculo("Sprinter", 10); //Resultado double precio = 0; foreach (var elemento in vehiculos) { Console.Write("Se ha creado un " + elemento.GetNombreRecurso() + " por " + elemento.GetPrecioRecurso() + "€" + Environment.NewLine); precio += elemento.GetPrecioRecurso(); } Console.Write("Se han creado un total de " + vehiculos.Count + " Sprinter por " + precio.ToString() + "€" + Environment.NewLine); }