public void Update(ResourceLayout TexLayout, int W, int H) { if (Width != W || Height != H) { Tex?.Dispose(); TexView?.Dispose(); Width = W; Height = H; TextureDescription Desc = new TextureDescription((uint)W, (uint)H, 1, 1, 1, PixelFormat.B8_G8_R8_A8_UNorm, TextureUsage.Sampled, TextureType.Texture2D); Tex = Fact.CreateTexture(Desc); TexView = Fact.CreateTextureView(Tex); SamplerDescription SamplerDesc = new SamplerDescription(SamplerAddressMode.Clamp, SamplerAddressMode.Clamp, SamplerAddressMode.Clamp, SamplerFilter.MinPoint_MagPoint_MipPoint, null, 0, 0, 0, 0, SamplerBorderColor.OpaqueBlack); TexSampler = Fact.CreateSampler(SamplerDesc); } }