示例#1
0
    public void PreviewFacialAnimation(FacialAnimationClip animationClip, float previewTime)
    {
        if (animationClip != null)
        {
            this.CurrentClipName = animationClip.AnimationName;

            //Make sure the channels we added are bound to their transforms. (the actual thing they are to animate)
            animationClip.BindAllChannels(this.animationTransforms);

            //Set clip state to playing, it now awaits update calls.
            animationClip.PlayAnimation(1f, 0f, previewTime);

            //Update all transforms to show the frame specified in previewTime.
            animationClip.UpdateFrame();
        }
        else
        {
            Debug.LogError("Cannot preview animation clip");
        }
    }