示例#1
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 private ReferenceCountedCoroutine(Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner, Facepunch.Load.Utility.ReferenceCountedCoroutine.Callback callback, object yieldInstruction, object tag, bool skipOnce)
 {
     this.runner = runner;
     this.callback = callback;
     this.yieldInstruction = yieldInstruction;
     this.tag = tag;
     this.skipOnce = skipOnce;
 }
示例#2
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 private ReferenceCountedCoroutine(Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner, Facepunch.Load.Utility.ReferenceCountedCoroutine.Callback callback, object yieldInstruction, object tag, bool skipOnce)
 {
     this.runner           = runner;
     this.callback         = callback;
     this.yieldInstruction = yieldInstruction;
     this.tag      = tag;
     this.skipOnce = skipOnce;
 }
示例#3
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                public void Retain()
                {
                    Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner = this;
                    int num  = runner.refCount;
                    int num1 = num;

                    runner.refCount = num + 1;
                    if (num1 == 0)
                    {
                        this.go = new GameObject(this.gameObjectName, new Type[] { typeof(Facepunch.MonoBehaviour) });
                        UnityEngine.Object.DontDestroyOnLoad(this.go);
                        this.script = this.go.GetComponent <Facepunch.MonoBehaviour>();
                    }
                }
示例#4
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                public void Release()
                {
                    Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner = this;
                    int num  = runner.refCount - 1;
                    int num1 = num;

                    runner.refCount = num;
                    if (num1 == 0)
                    {
                        UnityEngine.Object.Destroy(this.go);
                        UnityEngine.Object.Destroy(this.script);
                        this.go     = null;
                        this.script = null;
                    }
                }