void OnGUI() { if (GUILayout.Button("login")) { #if UNITY_WEB_PLAYER || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN #else FacebookAccess.login(); #endif oNGUIState = OnGUIState.none; } if (GUILayout.Button("accountDetails", GUILayout.Width(itemWidth), GUILayout.Height(itemHeight))) { Hashtable table = GSApi.accountDetails(); Debug.Log(table["displayName"]); oNGUIState = OnGUIState.none; } if (GUILayout.Button("challenge sceen", GUILayout.Width(itemWidth), GUILayout.Height(itemHeight))) { GameGlobals.loading = true; Application.LoadLevelAsync("FriendsList"); oNGUIState = OnGUIState.none; } }
public void start() { FacebookAndroid.login(); }
void OnClick() { #if !UNITY_STANDALONE_OSX && !UNITY_STANDALONE_WIN FacebookAndroid.login(); #endif }