public static int FaceWidth(Face_Data faceData, int textureWidth) { int width = textureWidth; if (faceData.Asymmetrical) { width /= 2; } return(width); }
public static int FaceHeight(Face_Data faceData, int textureHeight) { return(FaceHeight(EmotionCount(faceData), textureHeight)); }
public static int EmotionCount(Face_Data faceData) { return(EmotionCount(faceData.Emotions)); }