public void Select(FaceUICell cell) { if (current_select_item != null) { current_select_item.DeSelect(); } cell.Select(); current_select_item = cell; ActorModel.Model.SetFace(cell._type, cell.config_id); }
public void Select(FaceUICell cell) { if (current_select_item != null) { current_select_item.DeSelect(); } cell.Select(); current_select_item = cell; Faces[cell._type] = cell.config_id; actor.UpdateFace(cell._type, cell.config_id); }