// Update is called once per frame void Update() { if (isTouched()) { FaceBookManager.Invite("Play Flappy BunBun with me!", "Check out this new game, it's cute cuddly, and has a Bunny!"); } }
void Awake() { if (FindObjectsOfType(typeof(AdsControl)).Length > 1) { Destroy(gameObject); return; } _instance = this; DontDestroyOnLoad(gameObject); }
// Update is called once per frame void Update() { if (isTouched()) { FaceBookManager.Share("Check out my Floppy BunBun Awesomeness!", "I have a high score of " + (PlayerPrefs.GetInt("high_score", 0)).ToString() + " points. Bet you can't beat me!", "Floppy BunBun - How far can you flap those ears?", "https://lh3.ggpht.com/Y5OIYKyPVD_qckNURsIaLc38dt5_gJaMWUYgitBENlx1QtD2v9fg3KV_ZXc8BIViyevq=w300-rw", "https://play.google.com/store/apps/details?id=com.digitalalien.floppybunbun"); } }
void Awake() { useGUILayout = false; if (Application.platform == RuntimePlatform.IPhonePlayer) { Application.targetFrameRate = 60; } AudioListener.volume = PlayerPrefs.GetInt("volume", 50); FaceBookManager.Initialize(); //Gameservice init here if (PlayerPrefs.GetInt("use_game_services", 0) < 0 ? true : false) { SocialManager.Authenticate(); } }
// Use this for initialization // Awake function from Unity's MonoBehavior void Awake() { _instance = this; DontDestroyOnLoad(gameObject); if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(OnInitComplete); } else { // Already initialized, signal an app activation App Event FB.ActivateApp(); } }
void Awake() { DontDestroyOnLoad(this.gameObject); _instance = this; IsloggedIn = true; }