示例#1
0
    // Use this for initialization
    void Start()
    {
        // FriendDiceRequest Panel
        GameObject tempFriendDiceR = GameObject.Instantiate(friendDiceRequestPrefab, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity) as GameObject;

        tempFriendDiceR.transform.parent     = this.transform;
        tempFriendDiceR.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
        ((UIPanel)tempFriendDiceR.GetComponent("UIPanel")).depth = 1;
        friend_dice_request = (FriendDiceRequest)tempFriendDiceR.GetComponent("FriendDiceRequest");
        friend_dice_request.gameObject.SetActive(false);

        // ShopGoldBar Panel
        shop_goldbar = GameObject.Instantiate(shop_goldbar_prefab, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity) as GameObject;
        shop_goldbar.transform.parent     = this.transform;
        shop_goldbar.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
        ((UIPanel)shop_goldbar.GetComponent("UIPanel")).depth = 2;
        shop_goldbar.SetActive(false);

        instance = this;

        changeIsMain(true);
        //isMain = true;

        if (Localization.instance != null)
        {
            // Localization 객체에게 언어를 바꾸라고 합니다.

            Debug.Log("Locale is " + CMainData.Locale);

            if (CMainData.Locale.Contains("ko"))
            {
                Localization.instance.currentLanguage = "korea";
            }
            else if (CMainData.Locale.Contains("ja"))
            {
                Localization.instance.currentLanguage = "japan";
            }
            else
            {
                Localization.instance.currentLanguage = "english";
            }
        }

        if (musicButton != null)
        {
            if (CMainData.Music)
            {
                musicButton.spriteName = "MS_menu_btn_music_on";
                // musicButton.mainTexture = main_music_on;
            }
            else
            {
                musicButton.spriteName = "MS_menu_btn_music_off";
                //musicButton.mainTexture = main_pause;
            }
        }

        if (soundButton != null)
        {
            if (CMainData.Sound)
            {
                soundButton.spriteName = "MS_menu_btn_sound_on";
                //soundButton.mainTexture = main_sound_on;
            }
            else
            {
                soundButton.spriteName = "MS_menu_btn_sound_off";
                //soundButton.mainTexture = main_sound_off;
            }
        }

        if (!CMainData.Tutorial)
        {
            TutorialOpen();
        }
        else
        {
            if (first_loading)
            {
                Debug.Log("FirstLoading");
                changeIsMain(false);
                //isMain = false;
                gamelogin_help.SetActive(true);
                first_loading = false;
            }
        }

        FaceBook.LoadFriendImages();

        //tutorial.SetActive(false);
    }