public void Deserialize(OSDMap map)
            {
                GroupID = map["group-id"].AsUUID();
                Material = (Material)map["material"].AsInteger();
                Name = map["name"].AsString();
                Position = map["pos"].AsVector3();
                Rotation = map["rotation"].AsQuaternion();
                Scale = map["scale"].AsVector3();

                // Extra params
                OSDArray extraParams = map["extra_parameters"] as OSDArray;
                if (extraParams != null)
                {
                    ExtraParams = new ExtraParam[extraParams.Count];
                    for (int i = 0; i < extraParams.Count; i++)
                    {
                        ExtraParam extraParam = new ExtraParam();
                        extraParam.Deserialize(extraParams[i] as OSDMap);
                        ExtraParams[i] = extraParam;
                    }
                }
                else
                {
                    ExtraParams = new ExtraParam[0];
                }

                // Faces
                OSDArray faces = map["facelist"] as OSDArray;
                if (faces != null)
                {
                    Faces = new Face[faces.Count];
                    for (int i = 0; i < faces.Count; i++)
                    {
                        Face face = new Face();
                        face.Deserialize(faces[i] as OSDMap);
                        Faces[i] = face;
                    }
                }
                else
                {
                    Faces = new Face[0];
                }

                // Shape
                OSDMap shape = map["shape"] as OSDMap;
                OSDMap path = shape["path"] as OSDMap;
                PathBegin = (float)path["begin"].AsReal();
                PathCurve = path["curve"].AsInteger();
                PathEnd = (float)path["end"].AsReal();
                RadiusOffset = (float)path["radius_offset"].AsReal();
                Revolutions = (float)path["revolutions"].AsReal();
                ScaleX = (float)path["scale_x"].AsReal();
                ScaleY = (float)path["scale_y"].AsReal();
                ShearX = (float)path["shear_x"].AsReal();
                ShearY = (float)path["shear_y"].AsReal();
                Skew = (float)path["skew"].AsReal();
                TaperX = (float)path["taper_x"].AsReal();
                TaperY = (float)path["taper_y"].AsReal();
                Twist = (float)path["twist"].AsReal();
                TwistBegin = (float)path["twist_begin"].AsReal();

                OSDMap profile = shape["profile"] as OSDMap;
                ProfileBegin = (float)profile["begin"].AsReal();
                ProfileCurve = profile["curve"].AsInteger();
                ProfileEnd = (float)profile["end"].AsReal();
                ProfileHollow = (float)profile["hollow"].AsReal();

                OSDMap sculpt = shape["sculpt"] as OSDMap;
                if (sculpt != null)
                {
                    SculptID = sculpt["id"].AsUUID();
                    SculptType = (SculptType)sculpt["type"].AsInteger();
                }
                else
                {
                    SculptID = UUID.Zero;
                    SculptType = 0;
                }
            }