void Update() { if (depthImage != null) { if (FXDataProvider.GetMap(FXDataProvider.MAP_DATA_TYPE.UserMap) != CVInterface.EmptyTexture) { Texture texDepth = FXDataProvider.GetMap(FXDataProvider.MAP_DATA_TYPE.UserMap); if (texDepth != null) { depthImage.enabled = true; Rect rectDepth = new Rect(0, 0, texDepth.width, texDepth.height); Vector2 pivotSprite = new Vector2(0.5f, 0.5f); if (texDepth2D == null && texDepth != null) { texDepth2D = new Texture2D(texDepth.width, texDepth.height, TextureFormat.ARGB32, false); depthImage.sprite = Sprite.Create(texDepth2D, rectDepth, pivotSprite); Vector2 depthImageScale = FXDataProvider.GetMapScale(FXDataProvider.MAP_DATA_TYPE.DepthMap); depthImage.flipX = depthImageScale.x < 0; depthImage.flipY = depthImageScale.y < 0; } if (texDepth2D != null) { Graphics.CopyTexture(texDepth, texDepth2D); } float worldScreenHeight = foregroundCamera.orthographicSize * 2f; float spriteHeight = depthImage.sprite.bounds.size.y; float scaleX = 1.0f; float scaleY = 1.0f; if (!Stretch) { scaleX = scaleY = worldScreenHeight / spriteHeight; } else { scaleY = worldScreenHeight / spriteHeight; scaleX = scaleY * (depthImage.sprite.bounds.size.x / depthImage.sprite.bounds.size.y); } //float scale = worldScreenHeight / spriteHeight; //depthImage.transform.localScale = new Vector3(scale, scale, 1f); depthImage.transform.localScale = new Vector3(scaleX, scaleY, 1f); } else { depthImage.enabled = false; } } else { depthImage.enabled = false; } } }
Vector3 GetNewRandValueNotInsideTab(int i) { bool bAlreadyIn = false; float amp = Remap(0f, 1f, 0.5f, 1.0f, FXDataProvider.GetFloat(FXDataProvider.FLOAT_DATA_TYPE.AmplitudeSetting)); float randX = Random.Range(-5.5f * amp, 5.5f * amp); float randY = Random.Range(-2f * amp, 4f * amp); for (int j = 0; j < stockPos.Length; j++) { if (stockPos[j].x == randX && stockPos[j].y == randY) { bAlreadyIn = true; break; } } if (!bAlreadyIn) { stockPos[i] = new Vector3(randX, randY, 10f); } else { //récursivité ! stockPos[i] = GetNewRandValueNotInsideTab(i); } return(stockPos[i]); }