示例#1
0
    // -- Sprオブジェクトの構築を行う
    public override ObjectIf Build()
    {
        SEH_Exception.init();

        PHSceneIf phScene;

        if (enableDebugWindow)
        {
            fwApp = new FWApp();
            fwApp.InitInNewThread();

            // FWAppの初期化が終わるまで待つ
            while (fwApp.GetSdk() == null || fwApp.GetSdk().GetPHSdk() == null)
            {
                System.Threading.Thread.Sleep(10);
            }

            phSdk   = fwApp.GetSdk().GetPHSdk();
            phScene = fwApp.GetSdk().GetScene(0).GetPHScene();
            phScene.Clear();
            phScene.SetDesc((PHSceneDesc)desc);

            FWSceneIf fwSceneIf = fwApp.GetSdk().GetScene(0);
            fwSceneIf.EnableRenderContact(true);
            fwSceneIf.EnableRenderForce(false, true);
            //fwSceneIf.SetForceScale(0.01f, 0.01f);
        }
        else
        {
            phSdk   = PHSdkIf.CreateSdk();
            phScene = phSdk.CreateScene((PHSceneDesc)desc);
        }

        return(phScene);
    }
示例#2
0
    // ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
    // MonoBehaviourのメソッド

    void Awake()
    {
        if (!enabled)
        {
            return;
        }

        if (app == null)
        {
            app = new FWApp();

            app.CreateSdk();

            FWSceneIf fwScene = app.GetSdk().CreateScene(new PHSceneDesc(), new GRSceneDesc());
            fwScene.SetRenderMode(true, true);
            fwScene.EnableRenderPHScene(true);
            fwScene.EnableRenderForce(true, true);

            GRDeviceIf device = app.GRInit();

            FWWinIf nullwin = new FWWinIf(); nullwin._this = (System.IntPtr) 0;
            FWWinIf win     = app.CreateWin(new FWWinDesc(), nullwin);

            mainloop = new Thread(new ThreadStart(MainLoop));
            mainloop.Start();
        }
    }
示例#3
0
 public override void Start()
 {
     base.Start();
     if (enableDebugWindow)
     {
         FWSceneIf fwSceneIf = fwApp.GetSdk().GetScene(0);
         fwSceneIf.SetForceScale(0.01f, 0.01f);
         for (int i = 0; i < phScene.NJoints(); i++)
         {
             var joint = phScene.GetJoint(i);
             fwSceneIf.EnableRender(joint, false);
         }
     }
 }