public static bool IsCompatible()
            {
                /*-----------------------------------------------*\
                |    BEGIN IMPLEMENTATION-SPECIFIC EDITS HERE.    |
                \*-----------------------------------------------*/

                // TODO: Implement your own compatibility check.
                //
                // If you want to disable some behavior when incompatible, other parts of the plugin
                // should query this method:
                //
                //    if (!CompatibilityChecker.IsCompatible()) {
                //        ...disable some features...
                //    }
                //
                // Even if you don't lock down functionality, you should return true if your users
                // can expect a future update to be available.
                //
                return(FSversionCheck.IsCompatible());

                /*-----------------------------------------------*\
                | IMPLEMENTERS SHOULD NOT EDIT BEYOND THIS POINT! |
                \*-----------------------------------------------*/
                /*-----------------------------------------------*\
                | IMPLEMENTERS SHOULD NOT EDIT BEYOND THIS POINT! |
                \*-----------------------------------------------*/
            }
            public static bool IsUnityCompatible()
            {
                /*-----------------------------------------------*\
                |    BEGIN IMPLEMENTATION-SPECIFIC EDITS HERE.    |
                \*-----------------------------------------------*/

                // TODO: Implement your own Unity compatibility check.
                //
                return(FSversionCheck.IsUnityCompatible());

                /*-----------------------------------------------*\
                | IMPLEMENTERS SHOULD NOT EDIT BEYOND THIS POINT! |
                \*-----------------------------------------------*/
            }