public static bool IsCompatible() { /*-----------------------------------------------*\ | BEGIN IMPLEMENTATION-SPECIFIC EDITS HERE. | \*-----------------------------------------------*/ // TODO: Implement your own compatibility check. // // If you want to disable some behavior when incompatible, other parts of the plugin // should query this method: // // if (!CompatibilityChecker.IsCompatible()) { // ...disable some features... // } // // Even if you don't lock down functionality, you should return true if your users // can expect a future update to be available. // return(FSversionCheck.IsCompatible()); /*-----------------------------------------------*\ | IMPLEMENTERS SHOULD NOT EDIT BEYOND THIS POINT! | \*-----------------------------------------------*/ /*-----------------------------------------------*\ | IMPLEMENTERS SHOULD NOT EDIT BEYOND THIS POINT! | \*-----------------------------------------------*/ }
public static bool IsUnityCompatible() { /*-----------------------------------------------*\ | BEGIN IMPLEMENTATION-SPECIFIC EDITS HERE. | \*-----------------------------------------------*/ // TODO: Implement your own Unity compatibility check. // return(FSversionCheck.IsUnityCompatible()); /*-----------------------------------------------*\ | IMPLEMENTERS SHOULD NOT EDIT BEYOND THIS POINT! | \*-----------------------------------------------*/ }