public bool HandleSingleTouchBegan(FTouch touch) { if (gameIsOver && !initiatedSceneSwitch) { FSoundManager.StopMusic(); initiatedSceneSwitch = true; if (goalType == GoalType.GoalOne) { TMain.SwitchToScene(TMain.SceneType.PeopleSceneGoalOne); } else if (goalType == GoalType.GoalTwo) { TMain.SwitchToScene(TMain.SceneType.PeopleSceneGoalTwo); } else if (goalType == GoalType.GoalThree) { TMain.SwitchToScene(TMain.SceneType.PeopleSceneGoalThree); } } if (readyToStartOver && !initiatedSceneSwitch) { initiatedSceneSwitch = true; TMain.SwitchToScene(TMain.SceneType.PeopleSceneGoalOne); } return(true); }
public void ChallangeGameFinshed() { if (GameControl.Instance.game_data.ChallangePassedNumber > 0) { SDK.Instance.ReportScore(GameControl.Instance.game_data.ChallangePassedNumber); } SDK.Instance.FinishLevel("挑战模式结束"); FSoundManager.StopMusic(); FSoundManager.PlaySound("Success"); GameControl.Instance.game_data.isGamePlay = false; UIResult.result = false; UIManager.Instance.PushShow(UIResult.Info, false); }
public void HandleEnemyHit(float damage) { enemy_.ChangeHealth((int)(-damage)); // TODO: Play hit sound enemy_.play("hit", true); enemy_.curr_behavior_ = EnemyCharacter.BehaviorType.HIT; if (enemy_.isDead) { // TODO: Show win screen player_won_ = true; enemy_.play("death"); FSoundManager.StopMusic(); FSoundManager.PlaySound("player_victory"); Debug.Log("You win!!"); } }
public void HandleEnemyHit(float damage) { enemy_.ChangeHealth((int)(-damage)); enemy_.play("hit", true); enemy_.curr_behavior_ = EnemyCharacter.BehaviorType.HIT; FSoundManager.PlaySound("enemy_hit"); if (enemy_.isDead) { finished_time = Time.time; player_won_ = true; enemy_.play("death"); FSoundManager.StopMusic(); FSoundManager.PlaySound("player_victory"); Debug.Log("You win!!"); } }
private void setMusic(FButton button) { if (DogfighterMain.instance.musicOn == true) { DogfighterMain.instance.musicOn = false; FSoundManager.StopMusic(); RemoveChild(musicOffLabel); AddChild(musicOnLabel); } else if (DogfighterMain.instance.musicOn == false) { DogfighterMain.instance.musicOn = true; DogfighterMain.instance.titleMusic = false; FSoundManager.PlayMusic("Music/intro", 0.25f); RemoveChild(musicOnLabel); AddChild(musicOffLabel); } }
public void HandlePlayerHit(float damage) { player_.ChangeHealth((int)(-damage)); FSoundManager.PlaySound("player_hit"); ImmunityCombatManager.instance.camera_.shake(100.0f, 0.25f); player_.CurrentState = PlayerCharacter.PlayerState.HIT; player_.play("hit", true); if (player_.isDead) { player_lost_ = true; player_.play("death"); FSoundManager.StopMusic(); FSoundManager.PlaySound("player_lose"); Debug.Log("Game Over!"); } }
override public void Start() { // Access immunity menu immunityMenu = GameObject.Find("Futile").GetComponent <ImmunityMenu>(); // Sound FSoundManager.StopMusic(); FSoundManager.UnloadAllSoundsAndMusic(); FSoundManager.PlayMusic("background_music"); FSoundManager.PreloadSound("button_click"); // GUI objects background_ = new FSprite("start screen final"); play_button = new FButton("Play", "PlayPressed"); how_to_play_button = new FButton("how_to_play", "how_to_play_pressed"); credits_button = new FButton("Credits", "CreditsPressed"); // Add objects to stage AddChild(background_); AddChild(play_button); AddChild(how_to_play_button); AddChild(credits_button); // Scale and set position background_.scale = 0.0f; play_button.scale = .6f; play_button.x = Futile.screen.halfWidth * .3f; play_button.y = Futile.screen.halfHeight * .1f; how_to_play_button.x = Futile.screen.halfWidth * .45f; how_to_play_button.y = Futile.screen.halfHeight * -.3f; credits_button.scale = .6f; credits_button.x = Futile.screen.halfWidth * .35f; credits_button.y = Futile.screen.halfHeight * -.7f; // Set button delegates play_button.SignalRelease += HandlePlayButton; how_to_play_button.SignalRelease += HandleHowToPlayButton; credits_button.SignalRelease += HandleCreditsButton; Go.to(background_, 0.5f, new TweenConfig().setDelay(0.1f).floatProp("scale", 1.0f).setEaseType(EaseType.BackOut)); }
public void DoGameOver() { game_data.isGamePlay = false; UnityEngine.Debug.Log("Finished"); SDK.Instance.FinishLevel(string.Format("完成关卡{0}难度{1}模式{2}", GameControl.Instance.game_data.Current_Difficulty, GameControl.Instance.game_data.currentGameLevel, GameControl.Instance.game_data._current_game_type)); if (GameControl.Instance.game_data._current_game_type == GameType.Custom) { FSoundManager.StopMusic(); int level = GameData.GetPassedLevel(GameControl.Instance.game_data.Current_Difficulty); if (GameControl.Instance.game_data.currentGameLevel == level) { int max_level = GameControl.Instance.game_data.GetLevelDatas(GameControl.Instance.game_data.Current_Difficulty).Count; int passed = level; if (max_level > level) { passed = level + 1; } GameData.SetPassedLevel(GameControl.Instance.game_data.Current_Difficulty, passed); } FSoundManager.PlaySound("Cheers"); UIResult.result = true; UIManager.Instance.PushShow(UIResult.Info, false); } else { int max_level = GameData.GetChanllangeLevel(); if (GameControl.Instance.game_data.ChallangePassedNumber > max_level) { GameData.SetChallangeLevel(GameControl.Instance.game_data.ChallangePassedNumber); } FSoundManager.PlaySound("Success"); GameControl.Instance.game_data.ChallangePassedNumber++; GameControl.Instance.game_data.ChallangeRestTime = GameControl.Instance.game_data.ChallangeTime; HandleFinishChallangeStop(); GameControl.Instance.game_data.isGamePlay = false; UIResult.result = true; UIManager.Instance.PushShow(UIResult.Info, false); } }
public void UpdatePostGameOver() { endGameWaitTimer += Time.fixedDeltaTime; if (endGameWaitTimer > 1.0f && Input.anyKeyDown && !initiatedSceneSwitch) { FSoundManager.StopMusic(); initiatedSceneSwitch = true; if (goalType == GoalType.GoalOne) { TMain.SwitchToScene(TMain.SceneType.PeopleSceneGoalOne); } else if (goalType == GoalType.GoalTwo) { TMain.SwitchToScene(TMain.SceneType.PeopleSceneGoalTwo); } else if (goalType == GoalType.GoalThree) { TMain.SwitchToScene(TMain.SceneType.PeopleSceneGoalThree); } } }
public void callGameOver() { GameOver = true; AddChild(gameOver); FSoundManager.StopMusic(); }
// Use this for initialization override public void Start() { if (ImmunityCombatManager.instance.stage_name.Equals("stomach")) { level = new StomachLevel(); } else if (ImmunityCombatManager.instance.stage_name.Equals("lung")) { level = new LungLevel(); } else { level = new BrainLevel(); } AddChild(level); FSoundManager.StopMusic(); FSoundManager.UnloadAllSoundsAndMusic(); FSoundManager.PlayMusic("battle_music", .204f); FSprite enemy_headshot = new FSprite("punchy_headshot"); enemy_headshot.x = Futile.screen.halfWidth - enemy_headshot.width / 2.0f - 50.0f; enemy_headshot.y = Futile.screen.halfHeight - enemy_headshot.height / 2.0f - 50.0f; enemy_healthbar_ = new HealthBar(); enemy_healthbar_.scaleX = -.8f; enemy_healthbar_.x = enemy_headshot.x - enemy_headshot.width / 2.0f - 25.0f; enemy_healthbar_.y = enemy_headshot.y; enemy_ = new EnemyCharacter(enemy_healthbar_); if (ImmunityCombatManager.instance.stage_name.Equals("lung") || ImmunityCombatManager.instance.stage_name.Equals("brain")) { enemy_.y = -Futile.screen.halfHeight * .27f; } AddChild(enemy_); FSprite player_headshot = new FSprite("hero_headshot"); player_headshot.scale = .2f; player_headshot.x = -Futile.screen.halfWidth + player_headshot.width / 2.0f + 50.0f; player_headshot.y = Futile.screen.halfHeight - player_headshot.height / 2.0f - 50.0f; player_healthbar = new HealthBar(); player_healthbar.scaleX = .8f; player_healthbar.x = player_headshot.x + player_headshot.width / 2.0f + 25.0f; player_healthbar.y = player_headshot.y; player_ = new PlayerCharacter(player_healthbar); if (ImmunityCombatManager.instance.stage_name.Equals("lung") || ImmunityCombatManager.instance.stage_name.Equals("brain")) { player_.y = -Futile.screen.halfHeight * .5f; } playerContainer = new FContainer(); //Debug.Log ("the player is at " + playerPosition.x + "," + playerPosition.y); playerContainer.AddChild(player_); AddChild(playerContainer); bacteriaContainer_ = new FContainer(); AddChild(bacteriaContainer_); bubbleContainer_ = new FContainer(); AddChild(bubbleContainer_); dyingBacteriaHolder_ = new FContainer(); AddChild(dyingBacteriaHolder_); ImmunityCombatManager.instance.camera_.follow(playerContainer); AddChild(player_headshot); AddChild(player_healthbar); AddChild(enemy_headshot); AddChild(enemy_healthbar_); level_bounding_box = new Rect(-Futile.screen.halfWidth * .9f, Futile.screen.halfHeight * .9f, Futile.screen.halfWidth * 1.8f, Futile.screen.halfHeight * 1.8f); }
private void OnClickBack(GameObject obj) { GameControl.Instance.game_data.isGamePlay = false; FSoundManager.StopMusic(); UIManager.Instance.PopShow(); }
public void UpdateGoal() { if (totalDistance < goalDistance - 1000f || initiatedSceneSwitch) { return; } if (goalType == GoalType.GoalOne) { if (faceCoin == null) { faceCoin = new FSprite("danaHappy.png"); faceCoin.x = Futile.screen.width + 100f; faceCoin.y = 250f; everythingContainer.AddChild(faceCoin); everythingContainer.AddChild(whit); // move him to top Tween tween1 = new Tween(faceCoin, 0.5f, new TweenConfig() .floatProp("scaleX", -1.0f) .setEaseType(EaseType.SineInOut)); Tween tween2 = new Tween(faceCoin, 0.5f, new TweenConfig() .floatProp("scaleX", 1.0f) .setEaseType(EaseType.SineInOut)); TweenChain chain = new TweenChain(); chain.setIterations(-1); chain.append(tween1); chain.append(tween2); Go.addTween(chain); chain.play(); } faceCoin.x += Time.fixedDeltaTime * universalVelocity; if (faceCoin.x < 100f) { initiatedSceneSwitch = true; FSoundManager.PlaySound("success"); TMain.SwitchToScene(TMain.SceneType.DreamSceneOne); } } else if (goalType == GoalType.GoalTwo) { if (bigHeartCoin == null) { bigHeartCoin = new FSprite("heart.psd"); bigHeartCoin.scale = 2.0f; bigHeartCoin.x = Futile.screen.width + 100f; bigHeartCoin.color = new Color(1.0f, 0.2f, 0.2f, 1.0f); bigHeartCoin.y = 250f; everythingContainer.AddChild(bigHeartCoin); everythingContainer.AddChild(whit); // move to top Tween tween1 = new Tween(bigHeartCoin, 0.5f, new TweenConfig() .floatProp("scaleX", -1.0f) .setEaseType(EaseType.SineInOut)); Tween tween2 = new Tween(bigHeartCoin, 0.5f, new TweenConfig() .floatProp("scaleX", 1.0f) .setEaseType(EaseType.SineInOut)); TweenChain chain = new TweenChain(); chain.setIterations(-1); chain.append(tween1); chain.append(tween2); Go.addTween(chain); chain.play(); } bigHeartCoin.x += Time.fixedDeltaTime * universalVelocity; if (bigHeartCoin.x < 100f) { initiatedSceneSwitch = true; FSoundManager.StopMusic(); FSoundManager.PlaySound("success"); TMain.SwitchToScene(TMain.SceneType.DreamSceneTwo); } } else if (goalType == GoalType.GoalThree) { if (dana == null) { dana = new TWalkingCharacter("danaHead.png"); dana.x = Futile.screen.width + 100f; dana.y = 250f; everythingContainer.AddChild(dana); dana.StartWalking(); } dana.x += Time.fixedDeltaTime * universalVelocity * 0.25f; if (dana.x < 350f) { start.isVisible = goal.isVisible = false; FSoundManager.PlayMusic("yay"); foundEachother = true; dana.TurnAround(); dana.StopWalking(); whit.StopWalking(); parallaxScene.StopUpdating(); whit.StopCrouching(); StartHeartShower(); } } }
public void EndGame() { FlyOutUIElements(); scoreLabel.text = string.Format("{0:#,###0}", score); for (int i = hearts.Count - 1; i >= 0; i--) { FSprite heart = hearts[i]; foreach (AbstractTween tween in Go.tweensWithTarget(heart)) { Go.removeTween(tween); } heart.RemoveFromContainer(); hearts.Remove(heart); } if (score >= 1000000) { StartHeartShower(); FSoundManager.StopMusic(); FSoundManager.PlaySound("happyPiano"); gameIsOver = true; FLabel label = new FLabel("SoftSugar", "I love you times a million!"); label.color = new Color(0.12f, 0.12f, 0.12f, 1.0f); label.x = Futile.screen.halfWidth; label.y = Futile.screen.halfHeight; label.scale = 0; AddChild(label); TweenConfig config = new TweenConfig() .floatProp("scale", 1.0f) .setEaseType(EaseType.SineInOut) .onComplete(OnWinLabelDoneAppearing); Go.to(label, 0.5f, config); } if (numHeartsMissed >= 5) { gameIsOver = true; FSoundManager.StopMusic(); FSoundManager.PlaySound("sadPiano"); FLabel topLabel = new FLabel("SoftSugar", "Are you kidding me?!"); FLabel bottomLabel = new FLabel("SoftSugar", string.Format("I love you way more than x{0:#,###0}!", score)); topLabel.color = new Color(0.75f, 0.12f, 0.12f, 1.0f); bottomLabel.color = new Color(0.12f, 0.12f, 0.12f, 1.0f); bottomLabel.x = topLabel.x = Futile.screen.halfWidth; float bottomBeginning = 300f; float segmentHeight = (Futile.screen.height - bottomBeginning * 2f) / 3f; bottomLabel.y = segmentHeight - bottomLabel.textRect.height / 2f + bottomBeginning; topLabel.y = segmentHeight * 3f - topLabel.textRect.height / 2f + bottomBeginning; bottomLabel.scale = topLabel.scale = 0; AddChild(topLabel); AddChild(bottomLabel); TweenConfig config1 = new TweenConfig() .floatProp("scale", 1.0f) .setEaseType(EaseType.SineInOut); TweenConfig config2 = new TweenConfig() .floatProp("scale", 0.75f) .setEaseType(EaseType.SineInOut); float duration = 0.5f; TweenChain chain = new TweenChain(); chain.append(new Tween(topLabel, duration, config1)); chain.append(new Tween(bottomLabel, duration, config2)); chain.setOnCompleteHandler(OnGameShouldBeFullyOver); Go.addTween(chain); chain.play(); } }