//Upon entering state, set timer to enter Scatter State public override void EnterState(FSMAgent agent) { agent.SetTimer(5f); agent.SetSpeedModifierHalf(); }
//Upon entering state, start a timer, set speed modifier to half, and set up animations public override void EnterState(FSMAgent agent) { agent.SetAnimationStateFrightened(); agent.SetSpeedModifierHalf(); agent.SetTimer(12); }