示例#1
0
        private void LoadGeneric(AssetsFileInstance mainFile, bool isLevel)
        {
            List <AssetDetails> assets = new List <AssetDetails>();

            foreach (AssetFileInfoEx info in mainFile.table.assetFileInfo)
            {
                ClassDatabaseType type = AssetHelper.FindAssetClassByID(helper.classFile, info.curFileType);
                if (type == null)
                {
                    continue;
                }
                string typeName = type.name.GetString(helper.classFile);
                if (typeName != "GameObject" && isLevel)
                {
                    continue;
                }
                string name = AssetHelper.GetAssetNameFast(mainFile.file, helper.classFile, info);
                if (name == "")
                {
                    name = "[Unnamed]";
                }
                assets.Add(new AssetDetails(new AssetPPtr(0, info.index), GetIconForName(typeName), name, typeName, (int)info.curFileSize));
            }
            rootDir = new FSDirectory();
            rootDir.Create(assets);
            ChangeDirectory("");
        }
示例#2
0
 private void LoadGGM(AssetsFileInstance mainFile)
 {
     //swap this with resources so we can actually see ggm assets
     foreach (AssetFileInfoEx info in mainFile.table.pAssetFileInfo)
     {
         ClassDatabaseType type = AssetHelper.FindAssetClassByID(helper.classFile, info.curFileType);
         if (type.name.GetString(helper.classFile) == "ResourceManager")
         {
             AssetTypeInstance   inst        = helper.GetATI(mainFile.file, info);
             AssetTypeValueField baseField   = inst.GetBaseField();
             AssetTypeValueField m_Container = baseField.Get("m_Container").Get("Array");
             //Dictionary<string, AssetDetails> paths = new Dictionary<string, AssetDetails>();
             List <AssetDetails> assets = new List <AssetDetails>();
             for (uint i = 0; i < m_Container.GetValue().AsArray().size; i++)
             {
                 AssetTypeValueField item = m_Container[i];
                 string path = item.Get("first").GetValue().AsString();
                 AssetTypeValueField pointerField = item.Get("second");
                 uint  fileID = (uint)pointerField.Get("m_FileID").GetValue().AsInt();
                 ulong pathID = (ulong)pointerField.Get("m_PathID").GetValue().AsInt64();
                 //paths[path] = new AssetDetails(new AssetPPtr(fileID, pathID));
                 assets.Add(new AssetDetails(new AssetPPtr(fileID, pathID), AssetIcon.Unknown, path));
             }
             rootDir = new FSDirectory();
             //rootDir.Create(paths);
             rootDir.Create(assets);
             ChangeDirectory("");
             helper.UpdateDependencies();
             CheckResourcesInfo();
             return;
         }
     }
 }
示例#3
0
        private void LoadResources(AssetsFileInstance ggm)
        {
            foreach (AssetFileInfoEx info in ggm.table.assetFileInfo)
            {
                ClassDatabaseType type = AssetHelper.FindAssetClassByID(helper.classFile, info.curFileType);
                if (type.name.GetString(helper.classFile) == "ResourceManager")
                {
                    AssetTypeInstance   inst        = helper.GetTypeInstance(ggm.file, info);
                    AssetTypeValueField baseField   = inst.GetBaseField();
                    AssetTypeValueField m_Container = baseField.Get("m_Container").Get("Array");
                    List <AssetDetails> assets      = new List <AssetDetails>();
                    for (int i = 0; i < m_Container.GetValue().AsArray().size; i++)
                    {
                        AssetTypeValueField item = m_Container[i];
                        string path = item.Get("first").GetValue().AsString();
                        AssetTypeValueField pointerField = item.Get("second");
                        //paths[path] = new AssetDetails(new AssetPPtr(fileID, pathID));

                        AssetExternal   assetExt  = helper.GetExtAsset(ggm, pointerField, true);
                        AssetFileInfoEx assetInfo = assetExt.info;
                        if (assetInfo == null)
                        {
                            continue;
                        }
                        ClassDatabaseType assetType = AssetHelper.FindAssetClassByID(helper.classFile, assetInfo.curFileType);
                        if (assetType == null)
                        {
                            continue;
                        }
                        string assetTypeName = assetType.name.GetString(helper.classFile);
                        string assetName     = AssetHelper.GetAssetNameFast(assetExt.file.file, helper.classFile, assetInfo);
                        if (path.Contains("/"))
                        {
                            if (path.Substring(path.LastIndexOf('/') + 1) == assetName.ToLower())
                            {
                                path = path.Substring(0, path.LastIndexOf('/') + 1) + assetName;
                            }
                        }
                        else
                        {
                            if (path == assetName.ToLower())
                            {
                                path = path.Substring(0, path.LastIndexOf('/') + 1) + assetName;
                            }
                        }

                        assets.Add(new AssetDetails(new AssetPPtr(0, assetInfo.index), GetIconForName(assetTypeName), path, assetTypeName, (int)assetInfo.curFileSize));
                    }
                    rootDir = new FSDirectory();
                    //rootDir.Create(paths);
                    rootDir.Create(assets);
                    ChangeDirectory("");
                    helper.UpdateDependencies();
                    CheckResourcesInfo();
                    return;
                }
            }
        }
示例#4
0
        private void LoadGeneric(AssetsFileInstance mainFile, bool isLevel)
        {
            //Dictionary<string, AssetDetails> paths = new Dictionary<string, AssetDetails>();
            List <AssetDetails> assets = new List <AssetDetails>();

            foreach (AssetFileInfoEx info in mainFile.table.pAssetFileInfo)
            {
                ClassDatabaseType type = AssetHelper.FindAssetClassByID(helper.classFile, info.curFileType);
                if (type == null)
                {
                    continue;
                }
                string typeName = type.name.GetString(helper.classFile);
                if (typeName != "GameObject" && isLevel)
                {
                    continue;
                }
                string name = AssetInfo.GetAssetNameFast(info, helper.classFile, type, mainFile);
                if (name == "")
                {
                    name = "[Unnamed]";
                }
                //int count = 0;
                //string newName = name;
                //while (paths.Keys.Contains(newName)/* && count < 20*/)
                //{
                //    count++;
                //    newName = $"{name} ({count})";
                //}
                //if (count < 20)
                //{
                //paths[newName] = new AssetDetails(new AssetPPtr(0, info.index), name, typeName, (int)info.curFileSize);
                assets.Add(new AssetDetails(new AssetPPtr(0, info.index), GetIconForName(typeName), name, typeName, (int)info.curFileSize));
                //}
            }
            rootDir = new FSDirectory();
            //rootDir.Create(paths);
            rootDir.Create(assets);
            ChangeDirectory("");
        }