示例#1
0
        public override void start(System.Object obj)
        {
            GameObject panel = GameObject.Find("UILoadBattlePanel");

            IBattleUnit[] units = m_battle.getUnits();
            FSequence     seq   = new FSequence();

            foreach (var unit in units)
            {
                GRoleUnit role = unit as GRoleUnit;
                if (role != null)
                {
                    Image  img      = panel.transform.FindChild("image_" + role.getRoleId()).GetComponent <Image> ();
                    uint   skin     = role.getSkinId();
                    IHero  hero     = role.getHero();
                    string skinFile = hero.getSkinTexture(skin);
                    seq.addAction(new FLoadAsset(FResID.SPRITE, "Texture/hero/" + skinFile));   // 加载对应皮肤的图片
                    seq.addAction(new FCallFunc(delegate() {
                        img.sprite = FResManager.getInstance().getRes(FResID.SPRITE) as Sprite; // 显示皮肤图片
                    }));
                    seq.addAction(new FUnloadAsset(FResID.SPRITE));
                    UnityEngine.Debug.Log(role.getHero().getSkinTexture(role.getSkinId()));
                }
            }
            this.runAction(seq);
        }
示例#2
0
        public void init()
        {
            m_actionManager  = FActionManager.getInstance();
            m_hotfixManager  = FHotfixManager.getInstance();
            m_luaManager     = FLuaManager.getInstance();
            m_networkManager = FNetworkManager.getInstance();
            m_resManager     = FResManager.getInstance();
            m_soundManager   = FSoundManager.getInstance();
            m_uiManager      = FUIManager.getInstance();

            m_actionManager.init();
            m_hotfixManager.init();
            m_luaManager.init();
            m_networkManager.init();
            m_resManager.init();
            m_soundManager.init();
            m_uiManager.init();

            m_inited = true;
        }