示例#1
0
    public override string GetGameGuideText()
    {
        NrMyCharInfo kMyCharInfo = NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo;

        if (kMyCharInfo == null)
        {
            return(string.Empty);
        }
        short level = (short)kMyCharInfo.GetLevel();
        int   num   = 0;
        FRIENDCOUNTLIMIT_DATA firneCountLimitInfo = BASE_FRIENDCOUNTLIMIT_DATA.GetFirneCountLimitInfo(level);

        if (firneCountLimitInfo != null)
        {
            num = firneCountLimitInfo.FriendLimitCount;
        }
        string textFromToolTip = NrTSingleton <NrTextMgr> .Instance.GetTextFromToolTip("2052");

        string empty = string.Empty;

        NrTSingleton <CTextParser> .Instance.ReplaceParam(ref empty, new object[]
        {
            textFromToolTip,
            "count",
            num
        });

        return(empty);
    }
 public override bool ParseDataFromNDT(TsDataReader dr)
 {
     foreach (TsDataReader.Row data in dr)
     {
         FRIENDCOUNTLIMIT_DATA fRIENDCOUNTLIMIT_DATA = new FRIENDCOUNTLIMIT_DATA();
         fRIENDCOUNTLIMIT_DATA.SetData(data);
         BASE_FRIENDCOUNTLIMIT_DATA.m_listFriendCountLimitData.Add(fRIENDCOUNTLIMIT_DATA);
     }
     return(true);
 }
示例#3
0
 public override bool CheckGameGuide()
 {
     if (this.m_eCheck == GameGuideCheck.LEVELUP)
     {
         NrMyCharInfo kMyCharInfo = NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo;
         if (kMyCharInfo == null)
         {
             return(false);
         }
         short level = (short)kMyCharInfo.GetLevel();
         int   @int  = PlayerPrefs.GetInt("FriendLimitCheckLevel");
         FRIENDCOUNTLIMIT_DATA firneCountLimitInfo = BASE_FRIENDCOUNTLIMIT_DATA.GetFirneCountLimitInfo(level);
         if (firneCountLimitInfo == null)
         {
             return(false);
         }
         if ((int)firneCountLimitInfo.Level_Max > @int)
         {
             PlayerPrefs.SetInt("FriendLimitCheckLevel", (int)firneCountLimitInfo.Level_Max);
             return(true);
         }
     }
     return(false);
 }