示例#1
0
        public static void I2F(EmitterContext context)
        {
            OpCodeAlu op = (OpCodeAlu)context.CurrOp;

            FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);

            IntegerType srcType = (IntegerType)op.RawOpCode.Extract(10, 2);

            bool isSmallInt = srcType <= IntegerType.U16;

            bool isSignedInt = op.RawOpCode.Extract(13);
            bool negateB     = op.RawOpCode.Extract(45);
            bool absoluteB   = op.RawOpCode.Extract(49);

            Operand srcB = context.IAbsNeg(GetSrcB(context), absoluteB, negateB);

            if (isSmallInt)
            {
                int size = srcType == IntegerType.U16 ? 16 : 8;

                srcB = isSignedInt
                    ? context.BitfieldExtractS32(srcB, Const(op.ByteSelection * 8), Const(size))
                    : context.BitfieldExtractU32(srcB, Const(op.ByteSelection * 8), Const(size));
            }

            srcB = isSignedInt
                ? context.IConvertS32ToFP(srcB)
                : context.IConvertU32ToFP(srcB);

            WriteFP(context, dstType, srcB);

            // TODO: CC.
        }
示例#2
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        public static void F2I(EmitterContext context)
        {
            OpCodeFArith op = (OpCodeFArith)context.CurrOp;

            IntegerType intType = (IntegerType)op.RawOpCode.Extract(8, 2);

            bool isSmallInt = intType <= IntegerType.U16;

            FPType floatType = (FPType)op.RawOpCode.Extract(10, 2);

            bool isSignedInt = op.RawOpCode.Extract(12);
            bool negateB     = op.RawOpCode.Extract(45);
            bool absoluteB   = op.RawOpCode.Extract(49);

            if (isSignedInt)
            {
                intType |= IntegerType.S8;
            }

            Operand srcB = context.FPAbsNeg(GetSrcB(context, floatType), absoluteB, negateB);

            switch (op.RoundingMode)
            {
            case RoundingMode.TowardsNegativeInfinity:
                srcB = context.FPFloor(srcB);
                break;

            case RoundingMode.TowardsPositiveInfinity:
                srcB = context.FPCeiling(srcB);
                break;

            case RoundingMode.TowardsZero:
                srcB = context.FPTruncate(srcB);
                break;
            }

            srcB = context.FPConvertToS32(srcB);

            // TODO: S/U64, conversion overflow handling.
            if (intType != IntegerType.S32)
            {
                int min = GetIntMin(intType);
                int max = GetIntMax(intType);

                srcB = isSignedInt
                    ? context.IClampS32(srcB, Const(min), Const(max))
                    : context.IClampU32(srcB, Const(min), Const(max));
            }

            Operand dest = GetDest(context);

            context.Copy(dest, srcB);

            // TODO: CC.
        }
示例#3
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        public static void F2F(EmitterContext context)
        {
            OpCodeFArith op = (OpCodeFArith)context.CurrOp;

            FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
            FPType srcType = (FPType)op.RawOpCode.Extract(10, 2);

            bool round     = op.RawOpCode.Extract(42);
            bool negateB   = op.RawOpCode.Extract(45);
            bool absoluteB = op.RawOpCode.Extract(49);

            Operand srcB = context.FPAbsNeg(GetSrcB(context, srcType), absoluteB, negateB, srcType.ToInstFPType());

            if (round && srcType == dstType)
            {
                switch (op.RoundingMode)
                {
                case RoundingMode.ToNearest:
                    srcB = context.FPRound(srcB, srcType.ToInstFPType());
                    break;

                case RoundingMode.TowardsNegativeInfinity:
                    srcB = context.FPFloor(srcB, srcType.ToInstFPType());
                    break;

                case RoundingMode.TowardsPositiveInfinity:
                    srcB = context.FPCeiling(srcB, srcType.ToInstFPType());
                    break;

                case RoundingMode.TowardsZero:
                    srcB = context.FPTruncate(srcB, srcType.ToInstFPType());
                    break;
                }
            }

            // We don't need to handle conversions between FP16 <-> FP32
            // since we do FP16 operations as FP32 directly.
            // FP16 <-> FP64 conversions are invalid.
            if (srcType == FPType.FP32 && dstType == FPType.FP64)
            {
                srcB = context.FP32ConvertToFP64(srcB);
            }
            else if (srcType == FPType.FP64 && dstType == FPType.FP32)
            {
                srcB = context.FP64ConvertToFP32(srcB);
            }

            srcB = context.FPSaturate(srcB, op.Saturate, dstType.ToInstFPType());

            WriteFP(context, dstType, srcB);

            // TODO: CC.
        }
示例#4
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        public static IGpuHelper CreateHelper(ComputePlatform platform, ComputeDevice device, FPType fptype)
        {
            ComputeContextPropertyList properties = new ComputeContextPropertyList(platform);
            var context = new ComputeContext(new[] { device }, properties, null, IntPtr.Zero);

            if (fptype == FPType.Single)
            {
                return new GpuHelper<float>(context, fptype);
            }
            else
            {
                return new GpuHelper<double>(context, fptype);
            }
        }
示例#5
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        private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
        {
            Operand dest = GetDest(context);

            if (type == FPType.FP32)
            {
                context.Copy(dest, srcB);
            }
            else if (type == FPType.FP16)
            {
                context.Copy(dest, context.PackHalf2x16(srcB, ConstF(0)));
            }
            else
            {
                // TODO.
            }
        }
示例#6
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        public static Operand GetSrcB(EmitterContext context, FPType floatType)
        {
            if (floatType == FPType.FP32)
            {
                return(GetSrcB(context));
            }
            else if (floatType == FPType.FP16)
            {
                int h = context.CurrOp.RawOpCode.Extract(41, 1);

                return(GetHalfSources(context, GetSrcB(context), FPHalfSwizzle.FP16)[h]);
            }
            else if (floatType == FPType.FP64)
            {
                // TODO.
            }

            throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
        }
示例#7
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        private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
        {
            Operand dest = GetDest(context);

            if (type == FPType.FP32)
            {
                context.Copy(dest, srcB);
            }
            else if (type == FPType.FP16)
            {
                context.Copy(dest, context.PackHalf2x16(srcB, ConstF(0)));
            }
            else /* if (type == FPType.FP64) */
            {
                Operand dest2 = GetDest2(context);

                context.Copy(dest, context.UnpackDouble2x32Low(srcB));
                context.Copy(dest2, context.UnpackDouble2x32High(srcB));
            }
        }
示例#8
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        public static void F2F(EmitterContext context)
        {
            OpCodeFArith op = (OpCodeFArith)context.CurrOp;

            FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
            FPType srcType = (FPType)op.RawOpCode.Extract(10, 2);

            bool round     = op.RawOpCode.Extract(42);
            bool negateB   = op.RawOpCode.Extract(45);
            bool absoluteB = op.RawOpCode.Extract(49);

            Operand srcB = context.FPAbsNeg(GetSrcB(context, srcType), absoluteB, negateB);

            if (round)
            {
                switch (op.RoundingMode)
                {
                case RoundingMode.ToNearest:
                    srcB = context.FPRound(srcB);
                    break;

                case RoundingMode.TowardsNegativeInfinity:
                    srcB = context.FPFloor(srcB);
                    break;

                case RoundingMode.TowardsPositiveInfinity:
                    srcB = context.FPCeiling(srcB);
                    break;

                case RoundingMode.TowardsZero:
                    srcB = context.FPTruncate(srcB);
                    break;
                }
            }

            srcB = context.FPSaturate(srcB, op.Saturate);

            WriteFP(context, dstType, srcB);

            // TODO: CC.
        }
示例#9
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        public static Operand GetSrcB(EmitterContext context, FPType floatType)
        {
            if (floatType == FPType.FP32)
            {
                return(GetSrcB(context));
            }
            else if (floatType == FPType.FP16)
            {
                int h = context.CurrOp.RawOpCode.Extract(41, 1);

                return(GetHalfUnpacked(context, GetSrcB(context), FPHalfSwizzle.FP16)[h]);
            }
            else if (floatType == FPType.FP64)
            {
                // TODO: Double floating-point type support.
            }

            context.Config.PrintLog($"Invalid floating point type: {floatType}.");

            return(ConstF(0));
        }
示例#10
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        public static IGpuHelper CreateHelper(ComputePlatform platform, ComputeDevice device, FPType fptype)
        {
            ComputeContextPropertyList properties = new ComputeContextPropertyList(platform);
            var context = new ComputeContext(new[] { device }, properties, null, IntPtr.Zero);

            if (fptype == FPType.Single)
            {
                return(new GpuHelper <float>(context, fptype));
            }
            else
            {
                return(new GpuHelper <double>(context, fptype));
            }
        }
示例#11
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 public GpuHelper(ComputeContext context, FPType fptype)
 {
     this.context = context;
     commands     = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
     this.fpType  = fptype;
 }
示例#12
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 public static Instruction ToInstFPType(this FPType type)
 {
     return(type == FPType.FP64 ? Instruction.FP64 : Instruction.FP32);
 }
示例#13
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 public static GenericValue Create(FPType ty, double n) => LLVM.CreateGenericValueOfFloat(ty.Unwrap(), n).Wrap().MakeHandleOwner <GenericValue, LLVMGenericValueRef>();
示例#14
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        public static void F2I(EmitterContext context)
        {
            OpCodeFArith op = (OpCodeFArith)context.CurrOp;

            IntegerType intType = (IntegerType)op.RawOpCode.Extract(8, 2);

            if (intType == IntegerType.U64)
            {
                context.Config.PrintLog("Unimplemented 64-bits F2I.");

                return;
            }

            bool isSmallInt = intType <= IntegerType.U16;

            FPType floatType = (FPType)op.RawOpCode.Extract(10, 2);

            bool isSignedInt = op.RawOpCode.Extract(12);
            bool negateB     = op.RawOpCode.Extract(45);
            bool absoluteB   = op.RawOpCode.Extract(49);

            if (isSignedInt)
            {
                intType |= IntegerType.S8;
            }

            Operand srcB = context.FPAbsNeg(GetSrcB(context, floatType), absoluteB, negateB);

            switch (op.RoundingMode)
            {
            case RoundingMode.ToNearest:
                srcB = context.FPRound(srcB);
                break;

            case RoundingMode.TowardsNegativeInfinity:
                srcB = context.FPFloor(srcB);
                break;

            case RoundingMode.TowardsPositiveInfinity:
                srcB = context.FPCeiling(srcB);
                break;

            case RoundingMode.TowardsZero:
                srcB = context.FPTruncate(srcB);
                break;
            }

            if (!isSignedInt)
            {
                // Negative float to uint cast is undefined, so we clamp
                // the value before conversion.
                srcB = context.FPMaximum(srcB, ConstF(0));
            }

            srcB = isSignedInt
                ? context.FPConvertToS32(srcB)
                : context.FPConvertToU32(srcB);

            if (isSmallInt)
            {
                int min = (int)GetIntMin(intType);
                int max = (int)GetIntMax(intType);

                srcB = isSignedInt
                    ? context.IClampS32(srcB, Const(min), Const(max))
                    : context.IClampU32(srcB, Const(min), Const(max));
            }

            Operand dest = GetDest(context);

            context.Copy(dest, srcB);

            // TODO: CC.
        }
示例#15
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 public static ConstantFP Get(FPType type, double value) => LLVM.ConstReal(type.Unwrap(), value).WrapAs <ConstantFP>();
示例#16
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 private static Constant GetFP <TData>(FPType type, params TData[] data) => GetGeneric(type, (x, y) => ConstantFP.Get(x, y), data);