// Disable all the components of the controller and put it to sleep
    public virtual void Eject()
    {
        Debug.Log(name + " : Ejecting");

        owner       = null;
        cam.enabled = false;
        cam.GetComponent <AudioListener>().enabled = false;
        cam.GetComponent <FlareLayer>().enabled    = false;
    }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     if (player == null)
     {
         Debug.Log("Could not find player");
     }
     playerScript = player.GetComponent <FPS_Player>();
     heatGain     = playerScript.heatGain;
 }
示例#3
0
    public override FPS_Controller Possess(FPS_Player player)
    {
        guiCanvas.enabled = true;

        if (equipped != null)
        {
            equipped.gunCanvas.enabled = true;
        }

        return(base.Possess(player));
    }
    // Take Control and Initialize all components of the controller
    public virtual FPS_Controller Possess(FPS_Player player)
    {
        Debug.Log(name + ": Possessing");

        owner = player;

        cam.enabled = true;
        cam.GetComponent <AudioListener>().enabled = true;
        cam.GetComponent <FlareLayer>().enabled    = true;

        // Cursor
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible   = false;

        return(this);
    }