void Start() { ninjaBehaviour = GetComponent<NinjaBehaviour>(); ninjaWalker = GetComponent<FPSNinjaWalker>(); meshRenderer = GetComponentInChildren<MeshRenderer>(); if (meshRenderer != null) { defaultMaterial = meshRenderer.material; } }
void Start() { ninjaBehaviour = GetComponent <NinjaBehaviour>(); ninjaWalker = GetComponent <FPSNinjaWalker>(); meshRenderer = GetComponentInChildren <MeshRenderer>(); if (meshRenderer != null) { defaultMaterial = meshRenderer.material; } }