void Start()
    {
        ninjaBehaviour = GetComponent<NinjaBehaviour>();
        ninjaWalker = GetComponent<FPSNinjaWalker>();

        meshRenderer = GetComponentInChildren<MeshRenderer>();
        if (meshRenderer != null)
        {
            defaultMaterial = meshRenderer.material;
        }
    }
示例#2
0
    void Start()
    {
        ninjaBehaviour = GetComponent <NinjaBehaviour>();
        ninjaWalker    = GetComponent <FPSNinjaWalker>();

        meshRenderer = GetComponentInChildren <MeshRenderer>();
        if (meshRenderer != null)
        {
            defaultMaterial = meshRenderer.material;
        }
    }