示例#1
0
    public void InstantiateFPSEntity(GameObject fpsEntityPrefab)
    {
        //instantiate an entity, duh
        if (fpsEntity != null)
        {
            return;
        }

        GameObject newEntity = (GameObject)GameObject.Instantiate(fpsEntityPrefab);

        fpsEntity = newEntity.GetComponent <FPSEntity>();

        fpsEntity.colA = colA;
        fpsEntity.colB = colB;
        fpsEntity.colC = colC;

        fpsEntity.headType = headType;

        //fpsEntity.viewID = viewID;
        fpsEntity.isLocal = local;

        fpsEntity.thisPlayer = this;


        if (lives < 0 && local)
        {
            currentScore           = -99;
            fpsEntity.spectateMode = true;
            Debug.Log("Spectate yo");
        }
    }
示例#2
0
    public void InstantiateFPSEntity(GameObject fpsEntityPrefab)
    {
        //instantiate an entity, duh
        if (fpsEntity != null) return;

        GameObject newEntity = (GameObject)GameObject.Instantiate(fpsEntityPrefab);
        fpsEntity = newEntity.GetComponent<FPSEntity>();

        fpsEntity.colA = colA;
        fpsEntity.colB = colB;
        fpsEntity.colC = colC;

        fpsEntity.headType = headType;

        //fpsEntity.viewID = viewID;
        fpsEntity.isLocal = local;

        fpsEntity.thisPlayer = this;

        if (lives<0 && local){
            currentScore = -99;
            fpsEntity.spectateMode = true;
            Debug.Log("Spectate yo");
        }
    }