protected override void Update(GameTime gameTime) { base.Update(gameTime); if (InputHandler.IsActionPressed("Forward")) { Camera.MoveForward(10f); } if (InputHandler.IsActionPressed("Backward")) { Camera.MoveBackward(10f); } if (InputHandler.IsActionPressed("Left")) { Camera.StrafeLeft(10f); } if (InputHandler.IsActionPressed("Right")) { Camera.StrafeRight(10f); } }