示例#1
0
 // Use this for initialization
 void Start()
 {
     warpPS            = transform.parent.gameObject;
     warpPSAnimator    = warpPS.GetComponent <Animator>();
     ps                = warpPS.GetComponent <ParticleSystem>();
     playerController  = GameObject.Find("/Player").GetComponent <PlayerController>();
     cameraObject      = GameObject.Find("/Player/FirstPerson/Camera");
     monitorController = GameObject.Find("/Rooms/Room3/Monitor4").GetComponent <TV_AnimationController>();
     cameraController  = cameraObject.GetComponent <FPCameraController>();
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        finalDoor        = transform.parent.gameObject;
        playerController = GameObject.Find("/Player").GetComponent <PlayerController>();
        cameraObject     = GameObject.Find("/Player/FirstPerson/Camera");
        cameraController = cameraObject.GetComponent <FPCameraController>();
        doorAnimator     = finalDoor.GetComponent <Animator>();
        audioController  = finalDoor.GetComponent <AudioController>();

        fogFadeOut = true;
        startTime  = Time.time;
        playerController.pauseGame(true);
    }
示例#3
0
 void Start()
 {
     // init game objects
     player         = GameObject.Find("Player");
     cameraObject   = player.transform.Find("FirstPerson/Camera").gameObject;
     particleObject = GameObject.Find("WarpTargetMarker");
     // init components
     cameraController    = cameraObject.GetComponent <FPCameraController>();
     characterController = GetComponent <CharacterController>();
     particleComponent   = particleObject.GetComponent <ParticleSystem>();
     motionBlurComponent = cameraObject.GetComponent <Kino.Motion>();
     audioController     = player.transform.Find("ThirdPerson/DefaultAvatar").GetComponent <AudioController>();
     // set initial state
     state = State.MOVING;
     motionBlurComponent.enabled = false;
 }
示例#4
0
 // Start is called before the first frame update
 void Start()
 {
     shmupCam = cam.GetComponent <ShmupCameraController>();
     fpCam    = cam.GetComponent <FPCameraController>();
 }
示例#5
0
 // Use this for initialization
 void Start()
 {
     player           = GameObject.Find("/Player");
     cameraController = player.transform.Find("FirstPerson/Camera").GetComponent <FPCameraController>();
     audioController  = player.transform.Find("ThirdPerson/DefaultAvatar").GetComponent <AudioController>();
 }