// Use this for initialization void Start() { warpPS = transform.parent.gameObject; warpPSAnimator = warpPS.GetComponent <Animator>(); ps = warpPS.GetComponent <ParticleSystem>(); playerController = GameObject.Find("/Player").GetComponent <PlayerController>(); cameraObject = GameObject.Find("/Player/FirstPerson/Camera"); monitorController = GameObject.Find("/Rooms/Room3/Monitor4").GetComponent <TV_AnimationController>(); cameraController = cameraObject.GetComponent <FPCameraController>(); }
// Use this for initialization void Start() { finalDoor = transform.parent.gameObject; playerController = GameObject.Find("/Player").GetComponent <PlayerController>(); cameraObject = GameObject.Find("/Player/FirstPerson/Camera"); cameraController = cameraObject.GetComponent <FPCameraController>(); doorAnimator = finalDoor.GetComponent <Animator>(); audioController = finalDoor.GetComponent <AudioController>(); fogFadeOut = true; startTime = Time.time; playerController.pauseGame(true); }
void Start() { // init game objects player = GameObject.Find("Player"); cameraObject = player.transform.Find("FirstPerson/Camera").gameObject; particleObject = GameObject.Find("WarpTargetMarker"); // init components cameraController = cameraObject.GetComponent <FPCameraController>(); characterController = GetComponent <CharacterController>(); particleComponent = particleObject.GetComponent <ParticleSystem>(); motionBlurComponent = cameraObject.GetComponent <Kino.Motion>(); audioController = player.transform.Find("ThirdPerson/DefaultAvatar").GetComponent <AudioController>(); // set initial state state = State.MOVING; motionBlurComponent.enabled = false; }
// Start is called before the first frame update void Start() { shmupCam = cam.GetComponent <ShmupCameraController>(); fpCam = cam.GetComponent <FPCameraController>(); }
// Use this for initialization void Start() { player = GameObject.Find("/Player"); cameraController = player.transform.Find("FirstPerson/Camera").GetComponent <FPCameraController>(); audioController = player.transform.Find("ThirdPerson/DefaultAvatar").GetComponent <AudioController>(); }