示例#1
0
        private void OnSceneGUI()
        {
            var observer           = (Observer)target;
            var serializedObserver = new SerializedObject(observer);

            float     angle      = serializedObserver.FindProperty("visionAngle").floatValue;
            float     radius     = serializedObserver.FindProperty("visionDistance").floatValue;
            float     resolution = serializedObserver.FindProperty("resolution").floatValue;
            LayerMask mask       = serializedObserver.FindProperty("visionMask").intValue;


            var points = FOVUtils.GetPointsFromFOV(angle, radius, resolution, (observer.transform.eulerAngles.z + 90) % 360, observer.transform.position, mask);

            if (angle != 360)
            {
                points.Insert(0, observer.transform.position);
                points.Add(observer.transform.position);
            }
            Handles.color = new Color(147 / 256, 188 / 256, 1, 1);
            Handles.DrawAAPolyLine(3, points.ToArray());


            if (angle == 360)
            {
                points.Add(observer.transform.position);
            }
            Handles.color = new Color(147 / 256, 188 / 256, 1, 0.2f);
            Handles.DrawAAConvexPolygon(points.ToArray());
        }
示例#2
0
        private void LateUpdate()
        {
            CheckSurrounding();
            var points = FOVUtils.GetPointsFromFOV(visionAngle, visionDistance, resolution, (transform.eulerAngles.z + 90) % 360, transform.position, visionMask);

            points.Insert(0, (Vector2)transform.position);
            MeshCreator.GetIrregularArcFromPoints(ref fovMesh, points.ToArray(), transform);
        }