public void TestCustomSerializationStructsInMap() { var tester = new UAsset(Path.Combine("TestCustomSerializationStructsInMap", "wtf.uasset"), UE4Version.VER_UE4_25); Assert.IsTrue(tester.VerifyBinaryEquality()); // Get the map property in export 2 Export exportTwo = FPackageIndex.FromRawIndex(2).ToExport(tester); Assert.IsTrue(exportTwo is NormalExport); NormalExport exportTwoNormal = (NormalExport)exportTwo; var mapPropertyName = FName.FromString("KekWait"); MapPropertyData testMap = exportTwoNormal[mapPropertyName] as MapPropertyData; Assert.IsNotNull(testMap); Assert.IsTrue(testMap == exportTwoNormal[mapPropertyName.Value.Value]); // Get the first entry of the map StructPropertyData entryKey = testMap?.Value?.Keys?.ElementAt(0) as StructPropertyData; StructPropertyData entryValue = testMap?.Value?[0] as StructPropertyData; Assert.IsNotNull(entryKey?.Value?[0]); Assert.IsNotNull(entryValue?.Value?[0]); // Check that the properties are correct Assert.IsTrue(entryKey.Value[0] is VectorPropertyData); Assert.IsTrue(entryValue.Value[0] is LinearColorPropertyData); }
public override void FromString(string[] d, UAsset asset) { if (d[4] != null) { ArrayType = FName.FromString(d[4]); } }
FKey GetKey(string name) { return(new FKey() { KeyName = FName.FromString(name) }); }
public override void FromString(string[] d, UAsset asset) { if (d[4] != null) { StructType = FName.FromString(d[4]); } if (StructType == null) { StructType = new FName("Generic"); } }
public override void FromString(string[] d, UAsset asset) { DisplayName = FName.FromString(d[0]); if (ushort.TryParse(d[1], out ushort rawSmartNameID)) { SmartNameID = rawSmartNameID; } if (Guid.TryParse(d[2], out Guid rawTempGUID)) { TempGUID = rawTempGUID; } }
public override void FromString(string[] d, UAsset asset) { if (asset.EngineVersion < UE4Version.VER_UE4_ADDED_SOFT_OBJECT_PATH) { Path = FString.FromString(d[0]); } else { FName output = FName.FromString(d[0]); asset.AddNameReference(output.Value); AssetPathName = output; if (d.Length > 1) { SubPathString = FString.FromString(d[1]); } } }
void Tick(float deltaTime) { FRotator rot = pc.GetControlRotation(); FVector forward = UKismetMathLibrary.GetForwardVector(new FRotator(0, rot.Yaw, 0)); FVector right = UKismetMathLibrary.GetRightVector(new FRotator(0, rot.Yaw, 0)); FKey key = new FKey(); key.KeyName = FName.FromString("W"); if (pc.IsInputKeyDown(key)) { pc.K2_GetPawn().AddMovementInput(forward, 1.0f, false); } key.KeyName = FName.FromString("S"); if (pc.IsInputKeyDown(key)) { pc.K2_GetPawn().AddMovementInput(-forward, 1.0f, false); } key.KeyName = FName.FromString("A"); if (pc.IsInputKeyDown(key)) { pc.K2_GetPawn().AddMovementInput(-right, 1.0f, false); } key.KeyName = FName.FromString("D"); if (pc.IsInputKeyDown(key)) { pc.K2_GetPawn().AddMovementInput(right, 1.0f, false); } key.KeyName = FName.FromString("J"); if (pc.IsInputKeyDown(key)) { USkeletalMeshComponent mesh = Cast <USkeletalMeshComponent>(pc.K2_GetPawn().GetComponentByClass(typeof(USkeletalMeshComponent))); mesh.GetAnimInstance().Montage_Play(Montage, 1); } float movex, movey; pc.GetInputMouseDelta(out movex, out movey); pc.AddYawInput(movex); pc.AddPitchInput(movey); }
public void TestNameConstruction() { FName test = FName.FromString("HelloWorld_0"); Assert.IsTrue(test.Value.Value == "HelloWorld" && test.Number == 1); Assert.IsTrue(test.ToString() == "HelloWorld_0"); test = FName.FromString("5_72"); Assert.IsTrue(test.Value.Value == "5" && test.Number == 73); Assert.IsTrue(test.ToString() == "5_72"); test = FName.FromString("_3"); Assert.IsTrue(test.Value.Value == "_3" && test.Number == 0); Assert.IsTrue(test.ToString() == "_3"); test = FName.FromString("hi_"); Assert.IsTrue(test.Value.Value == "hi_" && test.Number == 0); Assert.IsTrue(test.ToString() == "hi_"); test = FName.FromString("hi_01"); Assert.IsTrue(test.Value.Value == "hi_01" && test.Number == 0); Assert.IsTrue(test.ToString() == "hi_01"); test = FName.FromString("hi_10"); Assert.IsTrue(test.Value.Value == "hi" && test.Number == 11); Assert.IsTrue(test.ToString() == "hi_10"); test = FName.FromString("blah"); Assert.IsTrue(test.Value.Value == "blah" && test.Number == 0); Assert.IsTrue(test.ToString() == "blah"); test = new FName("HelloWorld", 2); Assert.IsTrue(test.ToString() == "HelloWorld_1"); test = new FName("HelloWorld", 0); Assert.IsTrue(test.ToString() == "HelloWorld"); }
void BeginPlay() { LogWarning("Hello World!"); LogInfo(string.Format("int {0}", testData)); LogInfo(string.Format("testFloat {0}", testFloat)); LogInfo(string.Format("testString {0}", testString)); LogInfo("Class " + this.GetName()); if (this.GetOuter() == null) { LogInfo("Class Out Is Null"); } else { LogInfo("Class " + this.GetOuter().GetName()); } //FTransform trans = GetOwner().GetTransform(); //trans.Scale3D.X = 3.0f; //trans.Scale3D.Y = 3.0f; //trans.Scale3D.Z = 3.0f; //LogInfo("more methods:" + string.Format("Actor Name {0}, Pos {1},{2},{3}", // this.GetOwner().GetName(), // trans.Translation.X, // trans.Translation.Y, // trans.Translation.Z)); LogInfo("Tick Group " + this.PrimaryComponentTick.TickGroup); LogInfo(string.Format("array num {0}", intArray2.Length)); for (int i = 0; i < intArray2.Length; i++) { LogInfo(string.Format("intArray index {0} , value {1}", i, intArray2[i])); } for (int i = 0; i < strArray.Length; i++) { LogInfo(string.Format("strArray index {0} , value {1}", i, strArray[i])); } for (int i = 0; i < boolArray.Length; i++) { LogInfo(string.Format("boolArray index {0} , value {1}", i, boolArray[i])); } if (actorArray2 != null) { for (int i = 0; i < actorArray2.Length; i++) { LogInfo(string.Format("actorArray2 index {0} , value {1}", i, actorArray2[i].GetName())); } } else { LogInfo(string.Format("actorArray2 is null")); } LogInfo(string.Format("check state {0}", checkState)); AActor Owner = this.GetOwner(); TStructArray <FName> tags = this.ComponentTags; tags.Add(FName.FromString("Tag0_Modify")); tags.Add(FName.FromString("Tag1")); this.ComponentTags = tags; int num = this.ComponentTags.Num(); LogInfo("Tags Num:" + num); for (int i = 0; i < num; i++) { LogInfo(string.Format("com name {0}", this.ComponentTags[i].ToString())); } LogInfo(string.Format("GetComponentsByClass")); TSubclassOf <UActorComponent> Class = typeof(UActorComponent); LogInfo(string.Format("GetComponentsByClass1")); UActorComponent[] coms = this.GetOwner().GetComponentsByClass(Class); LogInfo(string.Format("GetComponentsByClass2")); LogInfo(string.Format("coms num {0}", coms.Length)); for (int i = 0; i < coms.Length; i++) { LogInfo(string.Format("coms index {0} , value {1}", i, coms[i].GetName())); } }