public float powerSupplyFixedMax(FNResourceSupplier pm, float power, float maxpower) { return (float) powerSupplyFixedMax (pm, (double)power,(double)maxpower); }
public double powerSupplyFixedMax(FNResourceSupplier pm, double power, double maxpower) { powersupply += (power / TimeWarp.fixedDeltaTime); stable_supply += (maxpower / TimeWarp.fixedDeltaTime); if (power_supplies.ContainsKey(pm)) { power_supplies[pm] += (power / TimeWarp.fixedDeltaTime); } else { power_supplies.Add(pm, (power / TimeWarp.fixedDeltaTime)); } return power; }
public float powerSupply(FNResourceSupplier pm, float power) { return (float) powerSupply (pm,(double)power); }
public double managedPowerSupplyWithMinimum(FNResourceSupplier pm, double power, double rat_min) { double power_seconds_units = power / TimeWarp.fixedDeltaTime; double power_min_seconds_units = power_seconds_units * rat_min; double managed_supply_val_add = Math.Min (power_seconds_units, Math.Max(getCurrentUnfilledResourceDemand()+getSpareResourceCapacity()/TimeWarp.fixedDeltaTime,power_min_seconds_units)); powersupply += managed_supply_val_add; stable_supply += power_seconds_units; if (power_supplies.ContainsKey(pm)) { power_supplies[pm] += (power / TimeWarp.fixedDeltaTime); } else { power_supplies.Add(pm, (power / TimeWarp.fixedDeltaTime)); } return managed_supply_val_add*TimeWarp.fixedDeltaTime; }
public float managedPowerSupplyWithMinimum(FNResourceSupplier pm, float power, float rat_min) { return (float) managedPowerSupplyWithMinimum(pm, (double)power, (double)rat_min); }
public double managedPowerSupply(FNResourceSupplier pm, double power) { return managedPowerSupplyWithMinimum (pm, power, 0); }
public float managedPowerSupply(FNResourceSupplier pm, float power) { return managedPowerSupplyWithMinimum (pm, power, 0); }