protected void BaseInit(string puzzleName) { PuzzleName = puzzleName; if (puzzlePoints != null) { Debug.Log("double init?"); return; } puzzlePoints = new List <PuzzlePoint>(); fmvman = GameObject.FindObjectOfType <FMVManager>(); SetCursor(fmvman.handwag); }
protected void BaseInit() { if (nodeConnections != null) { Debug.Log("double init?"); return; } fmvman = GameObject.FindObjectOfType <FMVManager>(); //Debug.Log(fmvman.ToString()); nodeConnections = new List <NodeConnection>(); //currPos.node = 1; SetCursor(fmvman.handwag); }
// Use this for initialization void Start() { fmvman = GameObject.FindObjectOfType <FMVManager>(); PlaySong("GU61"); QueueOverlay("INTRO/sphinx", MenuReady, Color.black, z: 500); PlaySound("GAMWAV/gen_s_19"); rp = GetComponentInChildren <MeshRenderer>(); var m = rp.material; //Destroy(m.mainTexture); m.mainTexture = sphinx_background; rp.transform.position = new Vector3(0, 0, 501); m.SetColor("_keyingColor", new Color(0, 0, 1)); m.SetFloat("_thresh", 1); m.SetFloat("_slope", 1); fmvman.playlist.Add(new FMVManager.Command { type = FMVManager.CommandType.WAITTIME, countdown = 10, callback = NewGame }); }