private void Start() { FMOD_StudioSystem.PreloadEvent(this.rockOnTree); FMOD_StudioSystem.PreloadEvent(this.rockBush); FMOD_StudioSystem.PreloadEvent(this.rockWater); FMOD_StudioSystem.PreloadEvent(this.rockOnGround); }
public EventInstance GetEvent(string path) { EventInstance eventInstance = null; if (string.IsNullOrEmpty(path)) { UnityUtil.LogError("Empty event path!"); return(null); } if (this.eventDescriptions.ContainsKey(path)) { FMOD_StudioSystem.ERRCHECK(this.eventDescriptions[path].createInstance(out eventInstance)); } else { EventDescription eventDescription = null; FMOD_StudioSystem.ERRCHECK(this.system.getEvent(path, out eventDescription)); if (eventDescription != null && eventDescription.isValid()) { this.eventDescriptions.Add(path, eventDescription); FMOD_StudioSystem.ERRCHECK(eventDescription.createInstance(out eventInstance)); } } if (eventInstance == null) { UnityUtil.Log("GetEvent FAILED: \"" + path + "\""); } return(eventInstance); }
private void Update() { if (this.isInitialized) { FMOD_StudioSystem.ERRCHECK(this.system.update()); } }
private void Preload() { string[] array = this.preloadEvents; for (int i = 0; i < array.Length; i++) { string text = array[i]; UnityUtil.Log(string.Format("Preloading {0}...", text)); bool flag = false; EventDescription eventDescription; if (UnityUtil.ERRCHECK(FMOD_StudioSystem.instance.System.getEvent(text, out eventDescription))) { flag = UnityUtil.ERRCHECK(eventDescription.loadSampleData()); } if (flag) { UnityUtil.Log(string.Format("Preloading {0} succeeded.", text)); } else { UnityUtil.LogWarning(string.Format("Preloading {0} failed!", text)); } } foreach (KeyValuePair <string, int> current in FMOD_Listener.sPreloadRequests) { if (current.Value > 0) { FMOD_StudioSystem.PreloadEvent(current.Key, current.Value); } } FMOD_Listener.sPreloadRequests.Clear(); FMOD_Listener.sPreloadComplete = true; }
public override void TryPreload() { if (!this.preloadComplete) { this.preloadComplete = FMOD_StudioSystem.PreloadEvent(this.OpenEvent); } }
private void Update() { if (FMOD_StudioSystem.isInitialized && this.system != null) { FMOD_StudioSystem.ERRCHECK(this.system.update()); } }
private void OnDisable() { if (this.isInitialized) { UnityUtil.Log("__ SHUT DOWN FMOD SYSTEM __"); FMOD_StudioSystem.ERRCHECK(this.system.release()); } }
private void Start() { this.doStart(); if (!CoopPeerStarter.DedicatedHost) { FMOD_StudioSystem.PreloadEvent(this.walkFootstepEvent); FMOD_StudioSystem.PreloadEvent(this.runFootstepEvent); } }
private void Start() { if (!CoopPeerStarter.DedicatedHost) { FMOD_StudioSystem.PreloadEvent(this.rockOnTree); FMOD_StudioSystem.PreloadEvent(this.rockBush); FMOD_StudioSystem.PreloadEvent(this.rockWater); FMOD_StudioSystem.PreloadEvent(this.rockOnGround); } }
public Bus GetBus(string strBus) { Bus bus = null; FMOD_StudioSystem.ERRCHECK(this.system.getBus(strBus, out bus)); if (bus == null) { UnityUtil.Log("GetBus FAILED!!!"); } return(bus); }
public VCA GetVCA(string path) { VCA vCA = null; FMOD_StudioSystem.ERRCHECK(this.system.getVCA(path, out vCA)); if (vCA == null) { UnityUtil.Log("GetVCA FAILED!!!"); } return(vCA); }
public void OutputEventsInfo() { UnityEngine.Debug.Log("<color=yellow>------------------------- OutputEventsInfo -------------------------</color>"); UnityEngine.Debug.Log("events cnt: " + this.eventDescriptions.Count); foreach (KeyValuePair <string, EventDescription> current in this.eventDescriptions) { bool flag; FMOD_StudioSystem.ERRCHECK(current.Value.is3D(out flag)); bool flag2; FMOD_StudioSystem.ERRCHECK(current.Value.isStream(out flag2)); EventInstance[] array; FMOD_StudioSystem.ERRCHECK(current.Value.getInstanceList(out array)); string text = "instance info:"; if (array != null && array.Length > 0) { for (int i = 0; i < array.Length; i++) { EventDescription eventDescription; array[i].getDescription(out eventDescription); string str; eventDescription.getPath(out str); text = text + str + " "; } UnityEngine.Debug.Log(string.Concat(new object[] { "key: ", current.Key, " 3d:", flag, " isstream:", flag2, " instances cnt:", array.Length, " detail: ", text })); } else { UnityEngine.Debug.Log(string.Concat(new object[] { "key: ", current.Key, " 3d:", flag, " isstream:", flag2, " instances cnt:0" })); } } }
void OnDisable() { if (isInitialized) { FMOD.Studio.UnityUtil.Log("__ SHUT DOWN FMOD SYSTEM __"); ERRCHECK(system.release()); if (this == sInstance) { sInstance = null; } } }
private void Start() { string[] array = this.AllEventPaths(); for (int i = 0; i < array.Length; i++) { string path = array[i]; FMOD_StudioSystem.PreloadEvent(path); } if (this.Remote) { return; } this.prevPosition = base.GetComponent <Rigidbody>().position; }
private void OnDisable() { if (FMOD_StudioSystem.isInitialized) { UnityUtil.Log("__ SHUT DOWN FMOD SYSTEM __"); if (this.system != null) { this.system.release(); } if (this == FMOD_StudioSystem.sInstance) { FMOD_StudioSystem.sInstance = null; } } }
public void PlayOneShot(string path, Vector3 position, float volume) { EventInstance @event = this.GetEvent(path); if (@event == null) { UnityUtil.LogWarning("PlayOneShot couldn't find event: \"" + path + "\""); return; } FMOD.Studio.ATTRIBUTES_3D attributes = position.to3DAttributes(); FMOD_StudioSystem.ERRCHECK(@event.set3DAttributes(attributes)); FMOD_StudioSystem.ERRCHECK(@event.setVolume(volume)); FMOD_StudioSystem.ERRCHECK(@event.start()); FMOD_StudioSystem.ERRCHECK(@event.release()); }
private EventInstance PlayOneShot(string path, Vector3 position, float volume, FMOD_StudioSystem.ProcessEventInstanceDelegate eventSetup = null) { if (this.ShouldBeCulled(path, position)) { return(null); } EventInstance @event = this.GetEvent(path); FMOD.Studio.ATTRIBUTES_3D attributes = position.to3DAttributes(); FMOD_StudioSystem.ERRCHECK(@event.set3DAttributes(attributes)); if (eventSetup == null || eventSetup(@event)) { FMOD_StudioSystem.ERRCHECK(@event.start()); } FMOD_StudioSystem.ERRCHECK(@event.release()); return(@event); }
private void OnApplicationPause(bool pauseStatus) { if (this.system != null) { FMOD.System system; FMOD_StudioSystem.ERRCHECK(this.system.getLowLevelSystem(out system)); UnityUtil.Log("Pause state changed to: " + pauseStatus); if (pauseStatus) { FMOD_StudioSystem.ERRCHECK(system.mixerSuspend()); } else { FMOD_StudioSystem.ERRCHECK(system.mixerResume()); } } }
public static void UnPreload(string path) { if (FMOD_Listener.sPreloadComplete) { FMOD_StudioSystem.UnPreloadEvent(path); } else if (FMOD_Listener.sPreloadRequests.ContainsKey(path)) { Dictionary <string, int> dictionary; Dictionary <string, int> expr_2A = dictionary = FMOD_Listener.sPreloadRequests; int num = dictionary[path]; expr_2A[path] = num - 1; } else { FMOD_Listener.sPreloadRequests[path] = -1; } }
private void Init() { UnityUtil.Log("FMOD_StudioSystem: Initialize"); if (FMOD_StudioSystem.isInitialized) { return; } UnityEngine.Object.DontDestroyOnLoad(base.gameObject); UnityUtil.Log("FMOD_StudioSystem: System_Create"); FMOD_StudioSystem.ERRCHECK(FMOD.Studio.System.create(out this.system)); FMOD.Studio.INITFLAGS iNITFLAGS = FMOD.Studio.INITFLAGS.NORMAL; FMOD.System system; FMOD_StudioSystem.ERRCHECK(this.system.getLowLevelSystem(out system)); FMOD.ADVANCEDSETTINGS aDVANCEDSETTINGS = default(FMOD.ADVANCEDSETTINGS); aDVANCEDSETTINGS.randomSeed = (uint)DateTime.Now.Ticks; FMOD_StudioSystem.ERRCHECK(system.setAdvancedSettings(ref aDVANCEDSETTINGS)); UnityUtil.Log("FMOD_StudioSystem: system.init"); RESULT rESULT = this.system.initialize(1024, iNITFLAGS, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (rESULT == RESULT.ERR_HEADER_MISMATCH) { UnityUtil.LogError("Version mismatch between C# script and FMOD binary, restart Unity and reimport the integration package to resolve this issue."); } else { FMOD_StudioSystem.ERRCHECK(rESULT); } FMOD_StudioSystem.ERRCHECK(this.system.flushCommands()); rESULT = this.system.update(); if (rESULT == RESULT.ERR_NET_SOCKET_ERROR) { UnityUtil.LogWarning("LiveUpdate disabled: socket in already in use"); iNITFLAGS &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE; FMOD_StudioSystem.ERRCHECK(this.system.release()); FMOD_StudioSystem.ERRCHECK(FMOD.Studio.System.create(out this.system)); FMOD_StudioSystem.ERRCHECK(this.system.getLowLevelSystem(out system)); aDVANCEDSETTINGS = default(FMOD.ADVANCEDSETTINGS); aDVANCEDSETTINGS.randomSeed = (uint)DateTime.Now.Ticks; FMOD_StudioSystem.ERRCHECK(system.setAdvancedSettings(ref aDVANCEDSETTINGS)); rESULT = this.system.initialize(1024, iNITFLAGS, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); FMOD_StudioSystem.ERRCHECK(rESULT); } FMOD_StudioSystem.isInitialized = true; }
public EventInstance GetEvent(string path) { EventInstance eventInstance = null; if (string.IsNullOrEmpty(path)) { UnityUtil.LogError("Empty event path!"); return(null); } if (this.eventDescriptions.ContainsKey(path) && this.eventDescriptions[path].isValid()) { FMOD_StudioSystem.ERRCHECK(this.eventDescriptions[path].createInstance(out eventInstance)); } else { Guid guid = default(Guid); if (path.StartsWith("{")) { FMOD_StudioSystem.ERRCHECK(Util.ParseID(path, out guid)); } else if (path.StartsWith("event:") || path.StartsWith("snapshot:")) { FMOD_StudioSystem.ERRCHECK(this.system.lookupID(path, out guid)); } else { UnityUtil.LogError("Expected event path to start with 'event:/' or 'snapshot:/'"); } EventDescription eventDescription = null; FMOD_StudioSystem.ERRCHECK(this.system.getEventByID(guid, out eventDescription)); if (eventDescription != null && eventDescription.isValid()) { this.eventDescriptions[path] = eventDescription; FMOD_StudioSystem.ERRCHECK(eventDescription.createInstance(out eventInstance)); } } if (eventInstance == null) { UnityUtil.Log("GetEvent FAILED: \"" + path + "\""); } return(eventInstance); }
private void Start() { if (!CoopPeerStarter.DedicatedHost) { foreach (string path in this.AllEventPaths()) { FMOD_StudioSystem.PreloadEvent(path); } if (!this.Remote) { this.ZiplineLoopInstance = FMOD_StudioSystem.instance.GetEvent(this.ZiplineLoopEvent); if (this.ZiplineLoopInstance != null) { this.ZiplineLoopInstance.getParameter("speed", out this.ZiplineLoopSpeedParameter); } this.GliderLoopInstance = FMOD_StudioSystem.instance.GetEvent(this.GliderLoopEvent); if (this.GliderLoopInstance != null) { this.GliderLoopInstance.getParameter("speed", out this.GliderLoopSpeedParameter); } this.CraneLoopInstance = FMOD_StudioSystem.instance.GetEvent(this.CraneLoopEvent); this.TurtleShellSledLoopInstance = FMOD_StudioSystem.instance.GetEvent(this.TurtleShellSledLoopEvent); if (this.TurtleShellSledLoopInstance != null) { this.TurtleShellSledLoopInstance.getParameter("speed", out this.TurtleShellSledLoopSpeedParameter); this.TurtleShellSledLoopInstance.getParameter("air", out this.TurtleShellSledLoopAirParameter); this.TurtleShellSledLoopInstance.getParameter("snow", out this.TurtleShellSledLoopSnowParameter); } } } else { base.enabled = false; } if (this.Remote) { base.enabled = false; return; } this.prevPosition = base.GetComponent <Rigidbody>().position; }
void OnDisable() { if (isInitialized) { FMOD.Studio.UnityUtil.Log("__ SHUT DOWN FMOD SYSTEM __"); ERRCHECK(system.release()); #if FMOD_DEBUG && UNITY_EDITOR if (logReader != null) { logReader.Close(); logReader = null; } #endif if (this == sInstance) { sInstance = null; } } }
void LoadPlugins() { FMOD.System sys = null; FMOD_StudioSystem.ERRCHECK(FMOD_StudioSystem.instance.System.getLowLevelSystem(out sys)); var dir = pluginPath; foreach (var name in pluginPaths) { var path = dir + "/" + GetPluginFileName(name); //Debug.Log("Loading plugin: " + path); if (!System.IO.File.Exists(path)) { Debug.LogWarning("plugin not found: " + path); } uint handle = 0; FMOD_StudioSystem.ERRCHECK(sys.loadPlugin(path, ref handle)); } }
public static void UnPreloadEvent(string path, int unloadCount) { if (FMOD_StudioSystem.sInstance == null) { return; } if (path.Length == 0) { return; } EventDescription eventDescription = FMOD_StudioSystem.sInstance.GetEventDescription(path); if (eventDescription == null) { UnityUtil.LogWarning("UnPreload failed for \"" + path + "\""); return; } for (int i = 0; i < unloadCount; i++) { FMOD_StudioSystem.ERRCHECK(eventDescription.unloadSampleData()); } }
public EventDescription GetEventDescription(string path) { if (string.IsNullOrEmpty(path)) { UnityUtil.LogError("Empty event path!"); } if (this.eventDescriptions.ContainsKey(path)) { return(this.eventDescriptions[path]); } EventDescription eventDescription = null; RESULT @event = this.system.getEvent(path, out eventDescription); if (@event == RESULT.OK) { this.eventDescriptions.Add(path, eventDescription); return(eventDescription); } FMOD_StudioSystem.ERRCHECK(@event); UnityUtil.LogWarning("Error getting event with path \"" + path + "\""); return(null); }
private void OnApplicationPause(bool pauseStatus) { if (this.system != null && this.system.isValid()) { UnityUtil.Log("Pause state changed to: " + pauseStatus); FMOD.System system; FMOD_StudioSystem.ERRCHECK(this.system.getLowLevelSystem(out system)); if (system == null) { UnityUtil.LogError("Tried to suspend mixer, but no low level system found"); return; } if (pauseStatus) { FMOD_StudioSystem.ERRCHECK(system.mixerSuspend()); } else { FMOD_StudioSystem.ERRCHECK(system.mixerResume()); } } }
public void UnloadAllEventsInstances() { UnityEngine.Debug.Log("<color=yellow>------------------------- UnloadAllEventsInstances -------------------------</color>"); foreach (KeyValuePair <string, EventDescription> current in this.eventDescriptions) { EventInstance[] array; FMOD_StudioSystem.ERRCHECK(current.Value.getInstanceList(out array)); if (array != null) { for (int i = 0; i < array.Length; i++) { array[i].release(); } UnityEngine.Debug.Log(string.Concat(new object[] { "key: ", current.Key, " instance cnt:", array.Length })); } } }
public void OutputCurrEventsInfo() { UnityEngine.Debug.Log("<color=yellow>------------------------- OutputCurrEventsInfo -------------------------</color>"); int num = 0; foreach (KeyValuePair <string, EventDescription> current in this.eventDescriptions) { int num2 = 0; FMOD_StudioSystem.ERRCHECK(current.Value.getInstanceCount(out num2)); if (num2 > 0) { UnityEngine.Debug.Log(string.Concat(new object[] { "key: ", current.Key, " instance cnt:", num2 })); num++; } } UnityEngine.Debug.Log("RESULT, CNT IS: " + num); }
private void Start() { this.hashIdle = Animator.StringToHash("idling"); this.previousPosition = base.transform.position; this.eventsByItemIdCache = new Dictionary <int, ItemGroupEvent>(); if (FMOD_StudioSystem.instance) { this.sledEvent = FMOD_StudioSystem.instance.GetEvent(this.pushSledEvent); if (this.sledEvent != null) { this.sledEvent.getParameter("speed", out this.sledSpeedParameter); } if (this.Remote) { return; } ItemGroupEvent[] array = this.AllItemGroupEvents(); for (int i = 0; i < array.Length; i++) { ItemGroupEvent itemGroupEvent = array[i]; int[] itemIds = itemGroupEvent._itemIds; for (int j = 0; j < itemIds.Length; j++) { int key = itemIds[j]; this.eventsByItemIdCache[key] = itemGroupEvent; FMOD_StudioSystem.PreloadEvent(itemGroupEvent.eventPath); } } FMOD_StudioSystem.PreloadEvent(this.breatheInEvent); FMOD_StudioSystem.PreloadEvent(this.breatheOutEvent); FMOD_StudioSystem.PreloadEvent(this.fallEvent); } else { UnityEngine.Debug.LogError("FMOD_StudioSystem.instance is null, could not initialize animEventManager audio"); } }