async void Position_Change() { //サウンドの位置をSliderに反映 while (!IsClosing) { if (Voice_FSB_File != "") { bool IsPaused = false; FModChannel.getPaused(ref IsPaused); FModChannel.isPlaying(ref IsPlaying); if (!IsMouseDown) { if (!IsPaused && !IsPlaying) { Sound_Start(); } if (!IsPaused && !IsLocationMouseChange) { Set_Position_TextBlock(true); } } } await Task.Delay(1000 / 30); } }
async void Position_Change() { //サウンドの位置をSliderに反映 while (Visibility == System.Windows.Visibility.Visible) { if (File_Full_Name != "") { bool IsPaused = false; FModChannel.getPaused(ref IsPaused); FModChannel.isPlaying(ref IsPlaying); if (!IsMouseDown) { if (!IsPaused && !IsPlaying) { Sound_Start(); } if (!IsPaused && !IsLocationMouseChange) { Set_Position_TextBlock(true); } } } await Task.Delay(1000 / 30); } }