public override void Process(PlayFMODCustomLoopingEmitter packet)
    {
        GameObject            soundSource           = NitroxEntity.RequireObjectFrom(packet.Id);
        FMODEmitterController fmodEmitterController = soundSource.RequireComponent <FMODEmitterController>();

        fmodEmitterController.PlayCustomLoopingEmitter(packet.AssetPath);
    }
        public override void Process(PlayFMODCustomLoopingEmitter packet)
        {
            Optional <GameObject> soundSource = NitroxEntity.GetObjectFrom(packet.Id);

            Validate.IsPresent(soundSource);

            FMODEmitterController fmodEmitterController = soundSource.Value.GetComponent <FMODEmitterController>();

            Validate.IsTrue(fmodEmitterController);

            fmodEmitterController.PlayCustomLoopingEmitter(packet.AssetPath);
        }