public static EventInstance PlayOneshot(string path, Vector3 position, params object[] parameterValues) { return(FMODCommon.PlayOneshotInternal(path, position, FMODCommon.NetworkRole.None, parameterValues)); }
public static EventInstance PlayOneshot(string path, Transform transform) { return(FMODCommon.PlayOneshotInternal(path, transform.position, FMODCommon.NetworkRole.None, new object[0])); }