public int GetDownsample(FLTechnique tech) { switch (tech) { case FLTechnique.Ligting: return(Mathf.Max(1, LightingDownSample)); case FLTechnique.Opaques: return(Mathf.Max(1, OpaqueDownsample)); case FLTechnique.Ground: return(Mathf.Max(1, GroundDownsample)); } return(1); }
public void SetDownsample(FLTechnique tech, int downsample) { int value = Mathf.Max(1, downsample); switch (tech) { case FLTechnique.Ligting: LightingDownSample = value; break; case FLTechnique.Opaques: OpaqueDownsample = value; break; case FLTechnique.Ground: GroundDownsample = value; break; } }