void player_OnPlaybackFinished(FLCFile file, bool didFinishNormally) { if (OnMovieFinished != null) { OnMovieFinished(!didFinishNormally); } else { // Don't know what to do, so just return to the main menu MainGame.WinWarGame.SetNextGameScreen(new MenuGameScreen(false)); } }
void player_OnPlaybackFinished(FLCFile file, bool didFinishNormally) { if (didFinishNormally) { storyboard.NotifyMovieDidFinish(); } else { if (introFinished != null) { introFinished(true); } else { MainGame.WinWarGame.SetNextGameScreen(new MenuGameScreen(false)); } } }
void player_OnFrameUpdated(Texture2D texture, FLCFile file) { curTexture = texture; }
public FLCChunkDeltaFLC(FLCFile setOwnerFile) : base(setOwnerFile) { }
public FLCChunkByteRun(FLCFile setOwnerFile) : base(setOwnerFile) { }
public FLCChunkFLICopy(FLCFile setOwnerFile) : base(setOwnerFile) { }
public FLCChunkFrameType(FLCFile setOwnerFile) : base(setOwnerFile) { }
public FLCChunkUnknown(FLCFile setOwnerFile) : base(setOwnerFile) { }