示例#1
0
 void player_OnPlaybackFinished(FLCFile file, bool didFinishNormally)
 {
     if (OnMovieFinished != null)
     {
         OnMovieFinished(!didFinishNormally);
     }
     else
     {
         // Don't know what to do, so just return to the main menu
         MainGame.WinWarGame.SetNextGameScreen(new MenuGameScreen(false));
     }
 }
示例#2
0
 void player_OnPlaybackFinished(FLCFile file, bool didFinishNormally)
 {
     if (didFinishNormally)
     {
         storyboard.NotifyMovieDidFinish();
     }
     else
     {
         if (introFinished != null)
         {
             introFinished(true);
         }
         else
         {
             MainGame.WinWarGame.SetNextGameScreen(new MenuGameScreen(false));
         }
     }
 }
示例#3
0
 void player_OnFrameUpdated(Texture2D texture, FLCFile file)
 {
     curTexture = texture;
 }
示例#4
0
 public FLCChunkDeltaFLC(FLCFile setOwnerFile)
     : base(setOwnerFile)
 {
 }
示例#5
0
 public FLCChunkByteRun(FLCFile setOwnerFile)
     : base(setOwnerFile)
 {
 }
示例#6
0
 public FLCChunkFLICopy(FLCFile setOwnerFile)
     : base(setOwnerFile)
 {
 }
示例#7
0
 public FLCChunkFrameType(FLCFile setOwnerFile)
     : base(setOwnerFile)
 {
 }
示例#8
0
 public FLCChunkUnknown(FLCFile setOwnerFile)
     : base(setOwnerFile)
 {
 }